Interactive sensory and emotional design - health care reminder
碩士 === 國立政治大學 === 數位內容碩士學位學程 === 99 === This study aimed to develop an interactive sensory mechanism, to hope that through this interaction, for long-term health hazards lurking deep in “sedentary tribe” to provide a soft reminder, without space constraints, setting limits, use of limit etc. All bec...
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ndltd-TW-099NCCU56200082015-10-23T06:50:30Z http://ndltd.ncl.edu.tw/handle/25932800665371270754 Interactive sensory and emotional design - health care reminder 互動感知體驗設計之健康照護提醒裝置 Chen, Shin Tsz 陳信慈 碩士 國立政治大學 數位內容碩士學位學程 99 This study aimed to develop an interactive sensory mechanism, to hope that through this interaction, for long-term health hazards lurking deep in “sedentary tribe” to provide a soft reminder, without space constraints, setting limits, use of limit etc. All because some of the factors that led to ignore or forget the time “to sit for too long” case, such people is to be reminded. Through the subject's use and recommendations for analysis and evaluation, this interactive mechanism analysis and induction, trying to find a mode which is different from common reminders such as alarm clock, timer or the animation timer player software designed for computer sedentary tribe , and so on. Such related products must be controlled by ourself to remember and set by hands in this complicated process. The method of reminding is trivial、inconvenient, and its greatest limited is "use time and space constraints." Therefore, the interactive mechanism in this study is expected to provide sedentary tribe another new choice, seeking to be the soft and unlimited use of reminder. To convey the aforementioned “health beliefs”, the research continues to explore how this “interaction mechanism” actually applied to human life. The practical application of design, combined with modern technology and art to make it more attractive. Today has entered a value-based、high-touch economic times. Experience economy is the key to raise products and services to touch the spirit of the soul level. Therefore, this study use the concept of experience design, and tries to integrate with the sensory elements as the inspiration for the creative media source for modeling、visual design and creating an atmosphere access to people’s hearts. Above all, the research and work for the “sedentary tribe” is expected to achieve five major objectives:1) “Reminder for health care”:designing sensibility as the basic rules of interaction mechanisms; 2) “Unique user experience”:an interactive mechanism with this design to increase the emotional appeal; 3) “Interactive device applications 1”:an installation with light to create a situation; 4) “Interactive device applications 2”:an combination of smart mobile device applications; 5) ”Promoting the health concept”:by above, promoting the health beliefs. Chen, Sheng Chih 陳聖智 2011 學位論文 ; thesis 149 zh-TW |
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碩士 === 國立政治大學 === 數位內容碩士學位學程 === 99 === This study aimed to develop an interactive sensory mechanism, to hope that through this interaction, for long-term health hazards lurking deep in “sedentary tribe” to provide a soft reminder, without space constraints, setting limits, use of limit etc. All because some of the factors that led to ignore or forget the time “to sit for too long” case, such people is to be reminded.
Through the subject's use and recommendations for analysis and evaluation, this interactive mechanism analysis and induction, trying to find a mode which is different from common reminders such as alarm clock, timer or the animation timer player software designed for computer sedentary tribe , and so on. Such related products must be controlled by ourself to remember and set by hands in this complicated process. The method of reminding is trivial、inconvenient, and its greatest limited is "use time and space constraints." Therefore, the interactive mechanism in this study is expected to provide sedentary tribe another new choice, seeking to be the soft and unlimited use of reminder.
To convey the aforementioned “health beliefs”, the research continues to explore how this “interaction mechanism” actually applied to human life. The practical application of design, combined with modern technology and art to make it more attractive.
Today has entered a value-based、high-touch economic times. Experience economy is the key to raise products and services to touch the spirit of the soul level. Therefore, this study use the concept of experience design, and tries to integrate with the sensory elements as the inspiration for the creative media source for modeling、visual design and creating an atmosphere access to people’s hearts.
Above all, the research and work for the “sedentary tribe” is expected to achieve five major objectives:1) “Reminder for health care”:designing sensibility as the basic rules of interaction mechanisms; 2) “Unique user experience”:an interactive mechanism with this design to increase the emotional appeal; 3) “Interactive device applications 1”:an installation with light to create a situation; 4) “Interactive device applications 2”:an combination of smart mobile device applications; 5) ”Promoting the health concept”:by above, promoting the health beliefs.
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author2 |
Chen, Sheng Chih |
author_facet |
Chen, Sheng Chih Chen, Shin Tsz 陳信慈 |
author |
Chen, Shin Tsz 陳信慈 |
spellingShingle |
Chen, Shin Tsz 陳信慈 Interactive sensory and emotional design - health care reminder |
author_sort |
Chen, Shin Tsz |
title |
Interactive sensory and emotional design - health care reminder |
title_short |
Interactive sensory and emotional design - health care reminder |
title_full |
Interactive sensory and emotional design - health care reminder |
title_fullStr |
Interactive sensory and emotional design - health care reminder |
title_full_unstemmed |
Interactive sensory and emotional design - health care reminder |
title_sort |
interactive sensory and emotional design - health care reminder |
publishDate |
2011 |
url |
http://ndltd.ncl.edu.tw/handle/25932800665371270754 |
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