A Study on Interactive Multimedia Applied to E-book– A Case Study on Alice in Wonderland.

碩士 === 銘傳大學 === 商業設計學系碩士班 === 99 === In recent years environmental issues have been gradually paying attention to the general public. The government promotes more use of recyclable resources. Such as reducing the use of paper, thus contributed to the rise of e-book market. Nowadays popular e-book co...

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Main Authors: Chia-Yu Chiang, 蔣佳妤
Other Authors: Yao-Xun Chang
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/47126775658962263299
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spelling ndltd-TW-099MCU053170172015-10-13T20:46:54Z http://ndltd.ncl.edu.tw/handle/47126775658962263299 A Study on Interactive Multimedia Applied to E-book– A Case Study on Alice in Wonderland. 互動多媒體應用於電子書之研究以愛麗絲夢遊仙境為例 Chia-Yu Chiang 蔣佳妤 碩士 銘傳大學 商業設計學系碩士班 99 In recent years environmental issues have been gradually paying attention to the general public. The government promotes more use of recyclable resources. Such as reducing the use of paper, thus contributed to the rise of e-book market. Nowadays popular e-book content is still mainly static, and the adult market is still the main sales target. Combine with interactive multimedia features and e-books, and the nature of the book into the game, contents is famous of fairy tale story "Alice in Wonderland" for creative theme. Set using the 4-7 years old children, create In addition to the game easier for children to quickly understand the story, but also allows children to learn in the game, the final goal is to be through interactive e-books to enhance children''s reading pleasure and motivation. Literature for the first part of the rise, development and related works are discussed and analyzed. Followed by understanding the characteristics of interactive multimedia, the entity created through human-machine interaction and Pop-up books used in the feasibility of e-books, and with the survey summarized analysis showed that the interactive e-books can really enhance a child''s reading pleasure and reading motivation. Yao-Xun Chang 章耀勳 2011 學位論文 ; thesis 100 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 銘傳大學 === 商業設計學系碩士班 === 99 === In recent years environmental issues have been gradually paying attention to the general public. The government promotes more use of recyclable resources. Such as reducing the use of paper, thus contributed to the rise of e-book market. Nowadays popular e-book content is still mainly static, and the adult market is still the main sales target. Combine with interactive multimedia features and e-books, and the nature of the book into the game, contents is famous of fairy tale story "Alice in Wonderland" for creative theme. Set using the 4-7 years old children, create In addition to the game easier for children to quickly understand the story, but also allows children to learn in the game, the final goal is to be through interactive e-books to enhance children''s reading pleasure and motivation. Literature for the first part of the rise, development and related works are discussed and analyzed. Followed by understanding the characteristics of interactive multimedia, the entity created through human-machine interaction and Pop-up books used in the feasibility of e-books, and with the survey summarized analysis showed that the interactive e-books can really enhance a child''s reading pleasure and reading motivation.
author2 Yao-Xun Chang
author_facet Yao-Xun Chang
Chia-Yu Chiang
蔣佳妤
author Chia-Yu Chiang
蔣佳妤
spellingShingle Chia-Yu Chiang
蔣佳妤
A Study on Interactive Multimedia Applied to E-book– A Case Study on Alice in Wonderland.
author_sort Chia-Yu Chiang
title A Study on Interactive Multimedia Applied to E-book– A Case Study on Alice in Wonderland.
title_short A Study on Interactive Multimedia Applied to E-book– A Case Study on Alice in Wonderland.
title_full A Study on Interactive Multimedia Applied to E-book– A Case Study on Alice in Wonderland.
title_fullStr A Study on Interactive Multimedia Applied to E-book– A Case Study on Alice in Wonderland.
title_full_unstemmed A Study on Interactive Multimedia Applied to E-book– A Case Study on Alice in Wonderland.
title_sort study on interactive multimedia applied to e-book– a case study on alice in wonderland.
publishDate 2011
url http://ndltd.ncl.edu.tw/handle/47126775658962263299
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