Apply Technology Acceptance Model on E-learning Users’ Interactive, Computer Self-Efficacy and Learning Performance
碩士 === 義守大學 === 資訊管理學系碩士班 === 99 === Nowadays, the application of internet progresses rapidly. E-learning is becoming an important issue for all levels of education because of its highly interactive. Moreover, e-learning can not only provide learners to understand deeply, but also share information...
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ndltd-TW-099ISU053960392015-10-23T06:50:32Z http://ndltd.ncl.edu.tw/handle/50727364127364865048 Apply Technology Acceptance Model on E-learning Users’ Interactive, Computer Self-Efficacy and Learning Performance 應用科技接受模式探討數位教學平台之學習者互動與其電腦自我效能對學習成效之影響 Jyun-Jie Jhang 張竣傑 碩士 義守大學 資訊管理學系碩士班 99 Nowadays, the application of internet progresses rapidly. E-learning is becoming an important issue for all levels of education because of its highly interactive. Moreover, e-learning can not only provide learners to understand deeply, but also share information and viewpoints to other participants. Therefore, learner can solve problems efficiently while learning. This study focuses on e-learning users’ behavior by questionnaires. The total of usable surveys is 154. The study finds that “Interactive learning”, “Computer self-efficacy”, “Perceived usefulness” and “Perceive ease of use” have significant affects to learning performance. So, this research suggests that the designers of e-learning platform can increase interaction or computer self-efficacy to increase the users’ learning performance. Chia-Chun Wu 吳佳純 2011 學位論文 ; thesis 76 zh-TW |
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碩士 === 義守大學 === 資訊管理學系碩士班 === 99 === Nowadays, the application of internet progresses rapidly. E-learning is becoming an important issue for all levels of education because of its highly interactive. Moreover, e-learning can not only provide learners to understand deeply, but also share information and viewpoints to other participants. Therefore, learner can solve problems efficiently while learning. This study focuses on e-learning users’ behavior by questionnaires. The total of usable surveys is 154. The study finds that “Interactive learning”, “Computer self-efficacy”, “Perceived usefulness” and “Perceive ease of use” have significant affects to learning performance. So, this research suggests that the designers of e-learning platform can increase interaction or computer self-efficacy to increase the users’ learning performance.
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Chia-Chun Wu |
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Chia-Chun Wu Jyun-Jie Jhang 張竣傑 |
author |
Jyun-Jie Jhang 張竣傑 |
spellingShingle |
Jyun-Jie Jhang 張竣傑 Apply Technology Acceptance Model on E-learning Users’ Interactive, Computer Self-Efficacy and Learning Performance |
author_sort |
Jyun-Jie Jhang |
title |
Apply Technology Acceptance Model on E-learning Users’ Interactive, Computer Self-Efficacy and Learning Performance |
title_short |
Apply Technology Acceptance Model on E-learning Users’ Interactive, Computer Self-Efficacy and Learning Performance |
title_full |
Apply Technology Acceptance Model on E-learning Users’ Interactive, Computer Self-Efficacy and Learning Performance |
title_fullStr |
Apply Technology Acceptance Model on E-learning Users’ Interactive, Computer Self-Efficacy and Learning Performance |
title_full_unstemmed |
Apply Technology Acceptance Model on E-learning Users’ Interactive, Computer Self-Efficacy and Learning Performance |
title_sort |
apply technology acceptance model on e-learning users’ interactive, computer self-efficacy and learning performance |
publishDate |
2011 |
url |
http://ndltd.ncl.edu.tw/handle/50727364127364865048 |
work_keys_str_mv |
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