A Study on Probability Behavior for Crowd Simulation

碩士 === 玄奘大學 === 資訊管理學系碩士班 === 99 === 3D stereo visualization is more and more popular for scene simulation and graphics user interface in recent years, and has been applied to many applications such as computer animation, advertisement and computer game.To simulate the group behavior of the massive...

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Main Authors: Tai Yuan Fui, 傅泰源
Other Authors: Yung Jen Yang
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/72374236236193397270
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spelling ndltd-TW-099HCU083960182015-10-13T20:22:59Z http://ndltd.ncl.edu.tw/handle/72374236236193397270 A Study on Probability Behavior for Crowd Simulation 機率條件下的群體行為研究 Tai Yuan Fui 傅泰源 碩士 玄奘大學 資訊管理學系碩士班 99 3D stereo visualization is more and more popular for scene simulation and graphics user interface in recent years, and has been applied to many applications such as computer animation, advertisement and computer game.To simulate the group behavior of the massive roles, Each role in the scene will evolve different response during to the alterations of environment, it will be time consuming for the animator to edit them one by one In the past, the foundation of crowd behavior simulation was usually the agent based model. For each agent, action is evaluated individually. And even if there are some behavior conditions to be satisfied simultaneously, it has only a response to be triggered. In this paper, we will propose a probability prototype associating with the finite state machine to meet the behavior variety of each agent. In order to demonstrate the mechanisms of our proposed method, the implementation of the grazing game will also be given. Yung Jen Yang 楊永仁 2011 學位論文 ; thesis 31 zh-TW
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language zh-TW
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description 碩士 === 玄奘大學 === 資訊管理學系碩士班 === 99 === 3D stereo visualization is more and more popular for scene simulation and graphics user interface in recent years, and has been applied to many applications such as computer animation, advertisement and computer game.To simulate the group behavior of the massive roles, Each role in the scene will evolve different response during to the alterations of environment, it will be time consuming for the animator to edit them one by one In the past, the foundation of crowd behavior simulation was usually the agent based model. For each agent, action is evaluated individually. And even if there are some behavior conditions to be satisfied simultaneously, it has only a response to be triggered. In this paper, we will propose a probability prototype associating with the finite state machine to meet the behavior variety of each agent. In order to demonstrate the mechanisms of our proposed method, the implementation of the grazing game will also be given.
author2 Yung Jen Yang
author_facet Yung Jen Yang
Tai Yuan Fui
傅泰源
author Tai Yuan Fui
傅泰源
spellingShingle Tai Yuan Fui
傅泰源
A Study on Probability Behavior for Crowd Simulation
author_sort Tai Yuan Fui
title A Study on Probability Behavior for Crowd Simulation
title_short A Study on Probability Behavior for Crowd Simulation
title_full A Study on Probability Behavior for Crowd Simulation
title_fullStr A Study on Probability Behavior for Crowd Simulation
title_full_unstemmed A Study on Probability Behavior for Crowd Simulation
title_sort study on probability behavior for crowd simulation
publishDate 2011
url http://ndltd.ncl.edu.tw/handle/72374236236193397270
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