A Study of the Relationship among the Motivation of Using Online Game, Social Support Networks, and the Tendency of Online Game Addiction of Teenager-HungWen Senior High School as an Example

碩士 === 朝陽科技大學 === 休閒事業管理系碩士班 === 99 === This study explores the influences of the relationship among the Motivation of Using Online Game, Social Support Networks, and the Tendency of Online Game Addiction on teenager. The research subjects are students who study at HungWen Senior High School. Resear...

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Main Authors: Bo-Yen Hsiao, 蕭伯諺
Other Authors: Cheng-Chung Cheng
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/26942073115677790097
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spelling ndltd-TW-099CYUT56750082015-10-13T20:22:51Z http://ndltd.ncl.edu.tw/handle/26942073115677790097 A Study of the Relationship among the Motivation of Using Online Game, Social Support Networks, and the Tendency of Online Game Addiction of Teenager-HungWen Senior High School as an Example 青少年線上遊戲使用動機、網路社會支持與線上遊戲成癮傾向之研究-以台中縣私立弘文高級中學為例 Bo-Yen Hsiao 蕭伯諺 碩士 朝陽科技大學 休閒事業管理系碩士班 99 This study explores the influences of the relationship among the Motivation of Using Online Game, Social Support Networks, and the Tendency of Online Game Addiction on teenager. The research subjects are students who study at HungWen Senior High School. Research samples had been selected by using systematic sampling and gathered 450 valid questionnaires. The results of this research are as follows: 1. On the whole, the teenager have strong motivation of using online game and the tendency of online game addiction, but have low social support networks. 2. The motivation of using online game of teenager differs obviously. It depends on their “gender”, “educational system”, and “grade”. 3. The extent of social support networks of teenager differs obviously. It depends on their “educational system” and “grade”. 4. The tendency of online game addiction of teenager differs obviously. It depends on their “gender”, “years of experience by using online game”, and “the hours of using online game every time”. 5. Both of the “motivation of using online game” and “social support networks” have positive influence on the “tendency of online game addiction”. It means that the stronger motivation of using online game or extent of social support networks will cause the stronger tendency of online game addiction. In conclusion, offered some suggestions for school, the parents, teenager, and future studies according to the results. We hope can find more ways to reduce the tendency of online game addiction of teenager. Cheng-Chung Cheng 鄭政宗 2011 學位論文 ; thesis 85 zh-TW
collection NDLTD
language zh-TW
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description 碩士 === 朝陽科技大學 === 休閒事業管理系碩士班 === 99 === This study explores the influences of the relationship among the Motivation of Using Online Game, Social Support Networks, and the Tendency of Online Game Addiction on teenager. The research subjects are students who study at HungWen Senior High School. Research samples had been selected by using systematic sampling and gathered 450 valid questionnaires. The results of this research are as follows: 1. On the whole, the teenager have strong motivation of using online game and the tendency of online game addiction, but have low social support networks. 2. The motivation of using online game of teenager differs obviously. It depends on their “gender”, “educational system”, and “grade”. 3. The extent of social support networks of teenager differs obviously. It depends on their “educational system” and “grade”. 4. The tendency of online game addiction of teenager differs obviously. It depends on their “gender”, “years of experience by using online game”, and “the hours of using online game every time”. 5. Both of the “motivation of using online game” and “social support networks” have positive influence on the “tendency of online game addiction”. It means that the stronger motivation of using online game or extent of social support networks will cause the stronger tendency of online game addiction. In conclusion, offered some suggestions for school, the parents, teenager, and future studies according to the results. We hope can find more ways to reduce the tendency of online game addiction of teenager.
author2 Cheng-Chung Cheng
author_facet Cheng-Chung Cheng
Bo-Yen Hsiao
蕭伯諺
author Bo-Yen Hsiao
蕭伯諺
spellingShingle Bo-Yen Hsiao
蕭伯諺
A Study of the Relationship among the Motivation of Using Online Game, Social Support Networks, and the Tendency of Online Game Addiction of Teenager-HungWen Senior High School as an Example
author_sort Bo-Yen Hsiao
title A Study of the Relationship among the Motivation of Using Online Game, Social Support Networks, and the Tendency of Online Game Addiction of Teenager-HungWen Senior High School as an Example
title_short A Study of the Relationship among the Motivation of Using Online Game, Social Support Networks, and the Tendency of Online Game Addiction of Teenager-HungWen Senior High School as an Example
title_full A Study of the Relationship among the Motivation of Using Online Game, Social Support Networks, and the Tendency of Online Game Addiction of Teenager-HungWen Senior High School as an Example
title_fullStr A Study of the Relationship among the Motivation of Using Online Game, Social Support Networks, and the Tendency of Online Game Addiction of Teenager-HungWen Senior High School as an Example
title_full_unstemmed A Study of the Relationship among the Motivation of Using Online Game, Social Support Networks, and the Tendency of Online Game Addiction of Teenager-HungWen Senior High School as an Example
title_sort study of the relationship among the motivation of using online game, social support networks, and the tendency of online game addiction of teenager-hungwen senior high school as an example
publishDate 2011
url http://ndltd.ncl.edu.tw/handle/26942073115677790097
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