Summary: | 碩士 === 朝陽科技大學 === 休閒事業管理系碩士班 === 99 === This study explores the influences of the relationship among the Motivation of Using Online Game, Social Support Networks, and the Tendency of Online Game Addiction on teenager. The research subjects are students who study at HungWen Senior High School. Research samples had been selected by using systematic sampling and gathered 450 valid questionnaires. The results of this research are as follows:
1. On the whole, the teenager have strong motivation of using online game and the tendency of online game addiction, but have low social support networks.
2. The motivation of using online game of teenager differs obviously. It depends on their “gender”, “educational system”, and “grade”.
3. The extent of social support networks of teenager differs obviously. It depends on their “educational system” and “grade”.
4. The tendency of online game addiction of teenager differs obviously. It depends on their “gender”, “years of experience by using online game”, and “the hours of using online game every time”.
5. Both of the “motivation of using online game” and “social support networks” have positive influence on the “tendency of online game addiction”. It means that the stronger motivation of using online game or extent of social support networks will cause the stronger tendency of online game addiction.
In conclusion, offered some suggestions for school, the parents, teenager, and future studies according to the results. We hope can find more ways to reduce the tendency of online game addiction of teenager.
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