Automatic Process Planning for Electrostatic Powder Painting Using VR-based Simulator
碩士 === 朝陽科技大學 === 工業工程與管理系碩士班 === 99 === In the process of electrostatic powder painting, powder rate and static are tuned to a fine balance, or the powder may not properly be adsorbed. Therefore, current productions are mostly carried out by human workers to adept the delicacy. However, the amount...
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ndltd-TW-099CYUT50310342015-10-13T20:22:51Z http://ndltd.ncl.edu.tw/handle/97606161667872344139 Automatic Process Planning for Electrostatic Powder Painting Using VR-based Simulator 自動化粉體靜電噴塗機構之虛擬模擬器研究 Sheng-Kung Haung 黃聖坤 碩士 朝陽科技大學 工業工程與管理系碩士班 99 In the process of electrostatic powder painting, powder rate and static are tuned to a fine balance, or the powder may not properly be adsorbed. Therefore, current productions are mostly carried out by human workers to adept the delicacy. However, the amount of unabsorbed powders is skill depending, and the clean recycle rate of the powders is scarce, plus, the shape diversity of the workparts and the hard acquirement of skillful workers, together have made the production less economic. This research develops a virtual reality based simulator, in which a virtual counterpart of the painting setup is established and a virtual painting mechanism is built to emulate the spray paint process. The spray gun tool paths are analytically created by the part geometry, and the powder accumulated and unabsorbed rates are digitally calculated along the tool path in the virtual environment to adjust the moving speed and powder discharges. The VR approved tool paths are then be adopted by the production facility. The paths can also be created on-line by intuitive hand operations through visual interaction with a 3D space pointer or haptic device to get realtime approval and skill training. Tzong-Ming Cheng 鄭宗明 2011 學位論文 ; thesis 64 zh-TW |
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碩士 === 朝陽科技大學 === 工業工程與管理系碩士班 === 99 === In the process of electrostatic powder painting, powder rate and static are tuned to a fine balance, or the powder may not properly be adsorbed. Therefore, current productions are mostly carried out by human workers to adept the delicacy. However, the amount of unabsorbed powders is skill depending, and the clean recycle rate of the powders is scarce, plus, the shape diversity of the workparts and the hard acquirement of skillful workers, together
have made the production less economic.
This research develops a virtual reality based simulator, in which a virtual counterpart of the painting setup is established and a virtual painting mechanism is built to emulate the spray paint process. The spray gun tool paths are analytically created by the part geometry, and the powder accumulated and unabsorbed rates are digitally calculated along the tool path in the virtual environment to adjust the moving speed and powder discharges. The VR approved tool paths are then be adopted by the production facility. The paths can also be created on-line by intuitive hand operations through visual interaction with a 3D space pointer or haptic device to get realtime approval and skill training.
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author2 |
Tzong-Ming Cheng |
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Tzong-Ming Cheng Sheng-Kung Haung 黃聖坤 |
author |
Sheng-Kung Haung 黃聖坤 |
spellingShingle |
Sheng-Kung Haung 黃聖坤 Automatic Process Planning for Electrostatic Powder Painting Using VR-based Simulator |
author_sort |
Sheng-Kung Haung |
title |
Automatic Process Planning for Electrostatic Powder Painting Using VR-based Simulator |
title_short |
Automatic Process Planning for Electrostatic Powder Painting Using VR-based Simulator |
title_full |
Automatic Process Planning for Electrostatic Powder Painting Using VR-based Simulator |
title_fullStr |
Automatic Process Planning for Electrostatic Powder Painting Using VR-based Simulator |
title_full_unstemmed |
Automatic Process Planning for Electrostatic Powder Painting Using VR-based Simulator |
title_sort |
automatic process planning for electrostatic powder painting using vr-based simulator |
publishDate |
2011 |
url |
http://ndltd.ncl.edu.tw/handle/97606161667872344139 |
work_keys_str_mv |
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