An Intelligent Mario Controller Based on Reinforcement Learning
碩士 === 國立中正大學 === 資訊工程研究所 === 99 === Artificial Intelligence for computer games is an interesting topic in recently years. In this context, Mario AI Competition modifies a Super Mario Bros game to be a benchmark software for people who program AI controller to direct Mario and make him overcome the...
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ndltd-TW-099CCU003921172015-10-13T20:09:12Z http://ndltd.ncl.edu.tw/handle/64458818595722087799 An Intelligent Mario Controller Based on Reinforcement Learning 以增強式學習法設計之智慧型瑪利歐控制器 Chao-Cheng Chen 陳朝政 碩士 國立中正大學 資訊工程研究所 99 Artificial Intelligence for computer games is an interesting topic in recently years. In this context, Mario AI Competition modifies a Super Mario Bros game to be a benchmark software for people who program AI controller to direct Mario and make him overcome the different levels. This competition was handled in the IEEE Games Innovation Conference and the IEEE Symposium on Computational Intelligence and Games from 2009. In this paper, we use the Reinforcement Learning which is one of learning mechanisms in Machine Learning area to construct a Mario AI controller that learns from the complex game environment. Then we train the controller to grow stronger for dealing with several difficulties and types of levels. In controller developing phase, we design the states and actions cautiously to reduce the search space and make the Reinforcement Learning become much suitable for the requirement of online learning. Jyh-Jong Tsay 蔡志忠 2011 學位論文 ; thesis 31 en_US |
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碩士 === 國立中正大學 === 資訊工程研究所 === 99 === Artificial Intelligence for computer games is an interesting topic in recently years. In this context, Mario AI Competition modifies a Super Mario Bros game to be a benchmark software for people who program AI controller to direct Mario and make him overcome the different levels. This competition was handled in the IEEE Games Innovation Conference and the IEEE Symposium on Computational Intelligence and Games from 2009. In this paper, we use the Reinforcement Learning which is one of learning mechanisms in Machine Learning area to construct a Mario AI controller that learns from the complex game environment. Then we train the controller to grow stronger for dealing with several difficulties and types of levels. In controller developing phase, we design the states and actions cautiously to reduce the search space and make the Reinforcement Learning become much suitable for the requirement of online learning.
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author2 |
Jyh-Jong Tsay |
author_facet |
Jyh-Jong Tsay Chao-Cheng Chen 陳朝政 |
author |
Chao-Cheng Chen 陳朝政 |
spellingShingle |
Chao-Cheng Chen 陳朝政 An Intelligent Mario Controller Based on Reinforcement Learning |
author_sort |
Chao-Cheng Chen |
title |
An Intelligent Mario Controller Based on Reinforcement Learning |
title_short |
An Intelligent Mario Controller Based on Reinforcement Learning |
title_full |
An Intelligent Mario Controller Based on Reinforcement Learning |
title_fullStr |
An Intelligent Mario Controller Based on Reinforcement Learning |
title_full_unstemmed |
An Intelligent Mario Controller Based on Reinforcement Learning |
title_sort |
intelligent mario controller based on reinforcement learning |
publishDate |
2011 |
url |
http://ndltd.ncl.edu.tw/handle/64458818595722087799 |
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