A preliminary study on integrating social network and game-based learning for Business college: An example on FACEBOOK

碩士 === 育達商業科技大學 === 資訊管理所 === 98 ===   Web 2.0 become one of main concept in people life style based on the rapid develop-ment of network platform. One of the most focus viewpoint is the social network, such as FACEBOOK, which provides advantages blending social relationship, information inter-chang...

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Bibliographic Details
Main Authors: Chien-Lung Tu, 杜建龍
Other Authors: Hsiao-Ya Chiu
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/14624455096098602553
Description
Summary:碩士 === 育達商業科技大學 === 資訊管理所 === 98 ===   Web 2.0 become one of main concept in people life style based on the rapid develop-ment of network platform. One of the most focus viewpoint is the social network, such as FACEBOOK, which provides advantages blending social relationship, information inter-change/dissemination into single network portal. Since the new environment become popular, applying it to e-learning domain is valuable for new generation of Internet users.   This research take the advantages above and apply social network system with on-line game to motivate learners, instead of the old negative image about 'game addiction'. We also try to redirect and redesign the learning process for continuous learning, strengthen learning memory about topics. This study apply several business programs in universities to social network with virtual reality business game via FACEBOOK, to save the development time and cost of learning material, forming innovative e-learning environment accompany with classroom learning. Meanwhile, we increase the communication effort easily via the functions of social network. The final results of this study conclude results such as learner's satisfaction, situation learning effect, and application ability for further research.