Summary: | 碩士 === 淡江大學 === 管理科學研究所企業經營碩士在職專班 === 98 === Today, the global has entered the era of knowledge-based economy and learning by reading has been regarded as one of the critical factors related to the competitiveness of a country. The intent of this research is to build a group decision support system (GDSS), targeted on online-learning community of the high school students, in order to not only facilitate the national extending reading campaign by identifying and rewarding the diligent learners, but also intrigue interests of continuing reading by promoting collaborations among online-learning community members.
Given the rapid development with wildly used World Wide Web (WWW) and Web 2.0 technology, many enterprises and non-profit organizations as well regard online community operation tactic as one of the major business strategies to create value of knowledge. However, one of greater concerns today is how to support online community service with timing and effective management decisions. Evidently, it’s strenuous to manage online community activities. Moreover, it’s complicated to identify hard-working learner due to the complexity of online learning by reading. In this research, we analyze the online community learning environments as well as community expectations and employ multiple criteria decision marking (MCDM) technique in the GDSS. These techniques mainly include: analytical hierarchy process (AHP), simple additive weighting method, brainstorming, and communication tools. In the process, moderators can easily utilize above tools provided by the system in selecting varieties of award-winners from different perspectives, e.g., the most viewed, the most favorable reviewers and blogs. This selection process will not only be objective and comprehensive, but also can reduce the work loads for the moderators. In addition, moderators can promote extensive reading via this system – to monitor the online community activities and individual performance so as to provide positive timing feedback and inspiration among online community. Ultimately, the goal is to increase the interest of reading and to improve the English skills among online community members.
GDSS starts with a prototyping process employing object, class, and module concepts in programming design to speed up the development cycle and increase the maintenance efficiency. Besides, GDSS uses Web-based interface display with database functionality to provide moderators the real time inquiry capability. With the help of Web 2.0 technology and internet teaching platform, teachers who participate in the extensive english reading program can trace their students’ performance through GDSS and extend the reading program beyond the classroom. Meanwhile, the GDSS has been employed in 2010 IWiLL Reading Challenge program which has more than 14,000 high school participants in Taiwan. Evidently, GDSS not only increases cohesion power within IWiLL community by sharing the knowledge and opinions but also facilitates the management of online community by intriguing intensive involvements from teachers and students as well.
|