A game-based mobile inquiry learning tour system

碩士 === 南台科技大學 === 資訊管理系 === 98 === A game-based mobile inquiry learning tour system is proposed in this thesis. The main concept is to combine the strategies of inquiry and games to achieve the purpose of guide and learning by using PDA in the mobile environment. This system has the following charac...

Full description

Bibliographic Details
Main Authors: Bei-Sien Lin, 林蓓欣
Other Authors: Yi-Hsing Chang
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/25204327980643675634
id ndltd-TW-098STUT8396020
record_format oai_dc
spelling ndltd-TW-098STUT83960202016-11-22T04:13:27Z http://ndltd.ncl.edu.tw/handle/25204327980643675634 A game-based mobile inquiry learning tour system 以遊戲式為基礎之行動探索式學習導覽系統 Bei-Sien Lin 林蓓欣 碩士 南台科技大學 資訊管理系 98 A game-based mobile inquiry learning tour system is proposed in this thesis. The main concept is to combine the strategies of inquiry and games to achieve the purpose of guide and learning by using PDA in the mobile environment. This system has the following characteristics: according to the inquiry learning theory to design the guide activities; providing clues to guide the inquiry activity for learners in the process of inquiry, and allow tourists to explore in the game and do interactive learning objects to enhance motivation and learning interest; use of GPS and instant messaging functions to cooperative learning. After the system is completed, whether the learning effectiveness for learners is promoted will be discussed through questionnaire. We design a questionnaire with Technology Acceptance Model. This questionnaire contains the content of the system quality, content quality, environment interaction, system mobility, perceived usefulness, perceived ease of use, and behavioral intentions to learner. There are total of 9 hypotheses in the studying questions, and total of 17 items. The experimental results, the research scale is highly reliable. And the research results say all of the assumptions are up significantly. In other words, the user will be attracted to use by the system of good quality, and operating the system easily. The system of quality and content quality, and environmental interaction have some influence on the user perceived ease of use to improve the user perceived usefulness, directly to enhance user intentions to learner, and to learn active. Therefore, the good plan of system content and environment of design systems will help the user intentions to learner. Yi-Hsing Chang 張儀興 2010 學位論文 ; thesis 65 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 南台科技大學 === 資訊管理系 === 98 === A game-based mobile inquiry learning tour system is proposed in this thesis. The main concept is to combine the strategies of inquiry and games to achieve the purpose of guide and learning by using PDA in the mobile environment. This system has the following characteristics: according to the inquiry learning theory to design the guide activities; providing clues to guide the inquiry activity for learners in the process of inquiry, and allow tourists to explore in the game and do interactive learning objects to enhance motivation and learning interest; use of GPS and instant messaging functions to cooperative learning. After the system is completed, whether the learning effectiveness for learners is promoted will be discussed through questionnaire. We design a questionnaire with Technology Acceptance Model. This questionnaire contains the content of the system quality, content quality, environment interaction, system mobility, perceived usefulness, perceived ease of use, and behavioral intentions to learner. There are total of 9 hypotheses in the studying questions, and total of 17 items. The experimental results, the research scale is highly reliable. And the research results say all of the assumptions are up significantly. In other words, the user will be attracted to use by the system of good quality, and operating the system easily. The system of quality and content quality, and environmental interaction have some influence on the user perceived ease of use to improve the user perceived usefulness, directly to enhance user intentions to learner, and to learn active. Therefore, the good plan of system content and environment of design systems will help the user intentions to learner.
author2 Yi-Hsing Chang
author_facet Yi-Hsing Chang
Bei-Sien Lin
林蓓欣
author Bei-Sien Lin
林蓓欣
spellingShingle Bei-Sien Lin
林蓓欣
A game-based mobile inquiry learning tour system
author_sort Bei-Sien Lin
title A game-based mobile inquiry learning tour system
title_short A game-based mobile inquiry learning tour system
title_full A game-based mobile inquiry learning tour system
title_fullStr A game-based mobile inquiry learning tour system
title_full_unstemmed A game-based mobile inquiry learning tour system
title_sort game-based mobile inquiry learning tour system
publishDate 2010
url http://ndltd.ncl.edu.tw/handle/25204327980643675634
work_keys_str_mv AT beisienlin agamebasedmobileinquirylearningtoursystem
AT línbèixīn agamebasedmobileinquirylearningtoursystem
AT beisienlin yǐyóuxìshìwèijīchǔzhīxíngdòngtànsuǒshìxuéxídǎolǎnxìtǒng
AT línbèixīn yǐyóuxìshìwèijīchǔzhīxíngdòngtànsuǒshìxuéxídǎolǎnxìtǒng
AT beisienlin gamebasedmobileinquirylearningtoursystem
AT línbèixīn gamebasedmobileinquirylearningtoursystem
_version_ 1718397274396033024