Exploring the Relations Between Cooperative Teams and MMORPG Teams: A case study of “World of Warcraft”
碩士 === 靜宜大學 === 資訊管理學系研究所 === 98 === As online games start to spread into our society, we observed that students tend to be willing to spend time learning and researching game mechanics for in game rewards such as getting better gears and defeating bosses. These efforts include searching for gaming...
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ndltd-TW-098PU0053960052016-04-22T04:23:12Z http://ndltd.ncl.edu.tw/handle/86428105859458083937 Exploring the Relations Between Cooperative Teams and MMORPG Teams: A case study of “World of Warcraft” 探討多人線上角色扮演遊戲小組與一般合作小組中的角色行為之關係─以魔獸世界為例 Yu-Ting Hung 洪郁婷 碩士 靜宜大學 資訊管理學系研究所 98 As online games start to spread into our society, we observed that students tend to be willing to spend time learning and researching game mechanics for in game rewards such as getting better gears and defeating bosses. These efforts include searching for gaming strategies, reading game forums, discussing with other players and cooperate in games, etc. Because of the attraction that games have on students, we would like to analyze the learning capabilities and possibilities of normal student cooperation groups and student groups in MMORPG societies in order for teachers to use these technologies as a teaching platform. For normal student cooperation groups, the research is mostly documentary in this research. On the other hand, for the groups in game, we carry out the experiment through official strategies, open ended question surveys, and the hands on experiment of researchers for closer observations. By analyzing the data and objectively cumulating experiences, we set definition and scales on the behaviors in game. Finally we compared the data to construct a solid solution. As for the results: leadership can be learned through being the tank and the marking role; and the healers are responsible for supplies and backups. Damage dealers need to not only do the basic job of dishing out massive damage, but also pay attention to orders, perform designated crowd control, and watch the threat of the tank, which are all parts of maintaining the quest. All the abilities are required for a group. When the players are in a certain role, they need to learn and perform their responsible abilities accordingly and accurately in order for the group to proceed. Therefore, we can train students to cooperate by letting them group up in game, and have them cooperate better in the future. Dai-Yi Wang 王岱伊 2009 學位論文 ; thesis 70 zh-TW |
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碩士 === 靜宜大學 === 資訊管理學系研究所 === 98 === As online games start to spread into our society, we observed that students tend to be willing to spend time learning and researching game mechanics for in game rewards such as getting better gears and defeating bosses. These efforts include searching for gaming strategies, reading game forums, discussing with other players and cooperate in games, etc. Because of the attraction that games have on students, we would like to analyze the learning capabilities and possibilities of normal student cooperation groups and student groups in MMORPG societies in order for teachers to use these technologies as a teaching platform.
For normal student cooperation groups, the research is mostly documentary in this research. On the other hand, for the groups in game, we carry out the experiment through official strategies, open ended question surveys, and the hands on experiment of researchers for closer observations. By analyzing the data and objectively cumulating experiences, we set definition and scales on the behaviors in game. Finally we compared the data to construct a solid solution.
As for the results: leadership can be learned through being the tank and the marking role; and the healers are responsible for supplies and backups. Damage dealers need to not only do the basic job of dishing out massive damage, but also pay attention to orders, perform designated crowd control, and watch the threat of the tank, which are all parts of maintaining the quest. All the abilities are required for a group. When the players are in a certain role, they need to learn and perform their responsible abilities accordingly and accurately in order for the group to proceed. Therefore, we can train students to cooperate by letting them group up in game, and have them cooperate better in the future.
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author2 |
Dai-Yi Wang |
author_facet |
Dai-Yi Wang Yu-Ting Hung 洪郁婷 |
author |
Yu-Ting Hung 洪郁婷 |
spellingShingle |
Yu-Ting Hung 洪郁婷 Exploring the Relations Between Cooperative Teams and MMORPG Teams: A case study of “World of Warcraft” |
author_sort |
Yu-Ting Hung |
title |
Exploring the Relations Between Cooperative Teams and MMORPG Teams: A case study of “World of Warcraft” |
title_short |
Exploring the Relations Between Cooperative Teams and MMORPG Teams: A case study of “World of Warcraft” |
title_full |
Exploring the Relations Between Cooperative Teams and MMORPG Teams: A case study of “World of Warcraft” |
title_fullStr |
Exploring the Relations Between Cooperative Teams and MMORPG Teams: A case study of “World of Warcraft” |
title_full_unstemmed |
Exploring the Relations Between Cooperative Teams and MMORPG Teams: A case study of “World of Warcraft” |
title_sort |
exploring the relations between cooperative teams and mmorpg teams: a case study of “world of warcraft” |
publishDate |
2009 |
url |
http://ndltd.ncl.edu.tw/handle/86428105859458083937 |
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