3D Animation Camera Synergy Research — Analysis and Comparison of “Ratatouille”and“There Will Be Blood”

碩士 === 國立臺灣藝術大學 === 多媒體動畫藝術學系碩士班 === 98 ===   The application of camera usage is the particular way media expresses itself, therefore the camera operation and story telling have an important relationship with each other. In the field of 3D animation emerging from recent years, the application of vir...

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Main Author: 黃鐙頡
Other Authors: 鐘世凱
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/99320905213750732668
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spelling ndltd-TW-098NTUA56410012016-03-28T04:20:04Z http://ndltd.ncl.edu.tw/handle/99320905213750732668 3D Animation Camera Synergy Research — Analysis and Comparison of “Ratatouille”and“There Will Be Blood” 3D動畫鏡頭運用研究— 以電影《料理鼠王》與《黑金企業》分析比較為例 黃鐙頡 碩士 國立臺灣藝術大學 多媒體動畫藝術學系碩士班 98   The application of camera usage is the particular way media expresses itself, therefore the camera operation and story telling have an important relationship with each other. In the field of 3D animation emerging from recent years, the application of virtual camera has the advantage motion camera characteristic. However, the usages of the camera parameter and expression still have a lot of to learn from the traditional movie because it had a longer period of time for developed.   This research will analyze two Oscar winning full length features. One is the traditional movie and the other uses virtual camera to create animation movie. The purpose is to get an objective analysis of camera application and to study the camera application through camera type, camera motion type and to discuss in depth about the characteristic of camera motion operation. The aim is to classify the application characteristic of camera usage from the outstanding full length feature. In doing so, the study will hopefully contribute to 3D animation industry in real application and for education reference. 鐘世凱 2010 學位論文 ; thesis 137 zh-TW
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language zh-TW
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description 碩士 === 國立臺灣藝術大學 === 多媒體動畫藝術學系碩士班 === 98 ===   The application of camera usage is the particular way media expresses itself, therefore the camera operation and story telling have an important relationship with each other. In the field of 3D animation emerging from recent years, the application of virtual camera has the advantage motion camera characteristic. However, the usages of the camera parameter and expression still have a lot of to learn from the traditional movie because it had a longer period of time for developed.   This research will analyze two Oscar winning full length features. One is the traditional movie and the other uses virtual camera to create animation movie. The purpose is to get an objective analysis of camera application and to study the camera application through camera type, camera motion type and to discuss in depth about the characteristic of camera motion operation. The aim is to classify the application characteristic of camera usage from the outstanding full length feature. In doing so, the study will hopefully contribute to 3D animation industry in real application and for education reference.
author2 鐘世凱
author_facet 鐘世凱
黃鐙頡
author 黃鐙頡
spellingShingle 黃鐙頡
3D Animation Camera Synergy Research — Analysis and Comparison of “Ratatouille”and“There Will Be Blood”
author_sort 黃鐙頡
title 3D Animation Camera Synergy Research — Analysis and Comparison of “Ratatouille”and“There Will Be Blood”
title_short 3D Animation Camera Synergy Research — Analysis and Comparison of “Ratatouille”and“There Will Be Blood”
title_full 3D Animation Camera Synergy Research — Analysis and Comparison of “Ratatouille”and“There Will Be Blood”
title_fullStr 3D Animation Camera Synergy Research — Analysis and Comparison of “Ratatouille”and“There Will Be Blood”
title_full_unstemmed 3D Animation Camera Synergy Research — Analysis and Comparison of “Ratatouille”and“There Will Be Blood”
title_sort 3d animation camera synergy research — analysis and comparison of “ratatouille”and“there will be blood”
publishDate 2010
url http://ndltd.ncl.edu.tw/handle/99320905213750732668
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