Utilizing Everyday Objects as Additional, Auxiliary and Instant Tabletop Controllers
碩士 === 臺灣大學 === 電機工程學研究所 === 98 === This work describes a novel approach to utilizing readily available everyday objects as additional, auxiliary, and instant tabletop controllers. Based on this approach, a prototype platform, called iCon, is developed to explore the possible design. Field studies a...
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ndltd-TW-098NTU054420542015-10-13T18:49:40Z http://ndltd.ncl.edu.tw/handle/48809991795318382533 Utilizing Everyday Objects as Additional, Auxiliary and Instant Tabletop Controllers 運用日常生活物件作為輔助用之暫時桌上型輸入裝置 Rong-Hao Liang 梁容豪 碩士 臺灣大學 電機工程學研究所 98 This work describes a novel approach to utilizing readily available everyday objects as additional, auxiliary, and instant tabletop controllers. Based on this approach, a prototype platform, called iCon, is developed to explore the possible design. Field studies and quantitative user studies reveal that utilizing everyday objects such as auxiliary input devices might be appropriate under a multi-task scenario. Qualitative user studies further demonstrate that daily objects can generally be applied in low precision circumstances, low engagement with selected objects, and medium-to-high frequency of use. To discover the further use cases of everyday objects, the conceptual system, MemoICON, is also implemented for the possible applications and interesting issues. In summary, this innovative input system allows users interacting with their computers by utilizing their original working environments without significant alteration. 郭斯彥 2010 學位論文 ; thesis 50 en_US |
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碩士 === 臺灣大學 === 電機工程學研究所 === 98 === This work describes a novel approach to utilizing readily available everyday objects as additional, auxiliary, and instant tabletop controllers. Based on this approach, a prototype platform, called iCon, is developed to explore the possible design. Field studies and quantitative user studies reveal that utilizing everyday objects such as auxiliary input devices might be appropriate under a multi-task scenario. Qualitative user studies further demonstrate that daily objects can generally be applied in low precision circumstances, low engagement with selected objects, and medium-to-high frequency of use. To discover the further use cases of everyday objects, the conceptual system, MemoICON, is also implemented for the possible applications and interesting issues. In summary, this innovative input system allows users interacting with their computers by utilizing their original working environments without significant alteration.
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郭斯彥 |
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郭斯彥 Rong-Hao Liang 梁容豪 |
author |
Rong-Hao Liang 梁容豪 |
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Rong-Hao Liang 梁容豪 Utilizing Everyday Objects as Additional, Auxiliary and Instant Tabletop Controllers |
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Rong-Hao Liang |
title |
Utilizing Everyday Objects as Additional, Auxiliary and Instant Tabletop Controllers |
title_short |
Utilizing Everyday Objects as Additional, Auxiliary and Instant Tabletop Controllers |
title_full |
Utilizing Everyday Objects as Additional, Auxiliary and Instant Tabletop Controllers |
title_fullStr |
Utilizing Everyday Objects as Additional, Auxiliary and Instant Tabletop Controllers |
title_full_unstemmed |
Utilizing Everyday Objects as Additional, Auxiliary and Instant Tabletop Controllers |
title_sort |
utilizing everyday objects as additional, auxiliary and instant tabletop controllers |
publishDate |
2010 |
url |
http://ndltd.ncl.edu.tw/handle/48809991795318382533 |
work_keys_str_mv |
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