A study of effects on creative performance of students with different spatial ability after using 3D computer graphics software

碩士 === 國立臺灣師範大學 === 科技應用與人力資源發展學系 === 98 === The purpose of this research was to explore the relationship between creative performance and spatial ability,and the difference of creative performance of students with different spatial ability before and after they learned 3D computer drafting. The met...

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Bibliographic Details
Main Authors: Weiming-Ming,Chen, 陳偉民
Other Authors: Yu-Shan,Chang
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/42016149111306435915
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Summary:碩士 === 國立臺灣師範大學 === 科技應用與人力資源發展學系 === 98 === The purpose of this research was to explore the relationship between creative performance and spatial ability,and the difference of creative performance of students with different spatial ability before and after they learned 3D computer drafting. The method of this research was based on unequal group pretest-posttest quasi-experimental research design, and the research subjects were 349 high school Juniors in Taoyuan county, who registered in 2007. The main statistic procedures employed for analyzing the experimental data were Means, Standard, Pearson`s product moment correlation and One-Way ANCOVA. After the data being analyzed, the conclusions of this research were: 1. The relationship Between spatial ability and creative performance was significant. 2. The creative performance between students accepted “3D computer graphics teaching method” and “Traditional lecture-based teaching method” was significantly different. 3. The creative performance between high and low spatial ability students after using 3D computer graphics software was significantly different. Some suggestions were provided here in accordance with the conclusion of this research: 1. 3D computer graphics teaching method can be used in creativity and design teaching in order to promote students’ creative performance ability. 2. In order to enhance the learning achievements , the teaching materials could be liveful and interesting to students. 3. The method of research could adopt qualitative research to understand the procedure and influential factors behind creative performance.