The influence of students’ creativity and practical skill by Digital Game-Based Learning

碩士 === 國立臺灣師範大學 === 科技應用與人力資源發展學系 === 98 ===   Creativity which could be display by the behavior or concrete products of a process is an originally tangible manifestation. By using practical skill, the creativity infiltrates in each step of the process, then an attractive product will be accomplishe...

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Bibliographic Details
Main Authors: Hu, Po-Min, 胡博閔
Other Authors: Hsiao, Hsien-Sheng
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/85796408368726957768
Description
Summary:碩士 === 國立臺灣師範大學 === 科技應用與人力資源發展學系 === 98 ===   Creativity which could be display by the behavior or concrete products of a process is an originally tangible manifestation. By using practical skill, the creativity infiltrates in each step of the process, then an attractive product will be accomplished finally. The relationship between practical skill and creativity is close, but there are fewer researches to prove it. For this, the study plans to delve the influence of students’ effect of creativity and practical skill after Digital Game-Based Learning by using quasi-experimental designs.   First, the study develops a Digital Game-Based Learning system based on creativity teaching strategies and Flow theory, and then teaching by the system. Compared with traditional classroom teaching, the study analyzes and discusses the effect of creativity and practical skill. Second, taking down students’ behavior in the practical process and inferring what the cause of the different inference of students’ practical skill was by Sequence analysis.   The result shows that compared to the traditional classroom teaching, Digital Game-Based Learning raises students’ creativity and strengthens students’ practical skill more effectively. The point at issue proves that raising of the creativity is helpful on the performance of the practical skill.