A Game-Based Mobile Learning System for Homeland
碩士 === 國立新竹教育大學 === 資訊科學研究所 === 98 === Hand-held devices are widely used in mobile learning researches. For example,the context-aware learning systems and ubiquitous learning (U-Learning) systemsintegrate the PDA, GPS and internet for students to learn the knowledge based on the location. However,...
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ndltd-TW-098NHCT53940062016-04-22T04:22:59Z http://ndltd.ncl.edu.tw/handle/49280656197891146050 A Game-Based Mobile Learning System for Homeland 建構悅趣式之鄉土教學行動學習系統 Hsu,Chih-Yang 許智陽 碩士 國立新竹教育大學 資訊科學研究所 98 Hand-held devices are widely used in mobile learning researches. For example,the context-aware learning systems and ubiquitous learning (U-Learning) systemsintegrate the PDA, GPS and internet for students to learn the knowledge based on the location. However, there is few discussions address on how to integrate games into a mobile learning application for homeland education for promoting students to learn. This paper constructed a game-based learning system on Android platform mobile devices, and assist students to learn the context-aware knowledge related with the homeland courses. Meanwhile, these games applied gesture operation by a variety of sensor built in Smart Phone, such as touch-screens, accelerometer, and e-compass,which interest students. These gesture operations not only make homeland education activities become more fun, but also motivates students to learn. Clustering tools were employed on analyzing seventeen students’journey routes in Beipu of Hsinchu country. The result illustrates that students get better learning performance in the learning areas with gesture games better than the areas without any games. Students would like to pay more time to stay and take in-deep travel for discovering the local culture and history of the areas with gesture games. Ou, Kuo-Liang 區國良 2010 學位論文 ; thesis 60 zh-TW |
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碩士 === 國立新竹教育大學 === 資訊科學研究所 === 98 === Hand-held devices are widely used in mobile learning researches. For example,the context-aware learning systems and ubiquitous learning (U-Learning) systemsintegrate the PDA, GPS and internet for students to learn the knowledge based on the location. However, there is few discussions address on how to integrate games into a mobile learning application for homeland education for promoting students to learn.
This paper constructed a game-based learning system on Android platform mobile devices, and assist students to learn the context-aware knowledge related with the homeland courses. Meanwhile, these games applied gesture operation by a variety of sensor built in Smart Phone, such as touch-screens, accelerometer, and e-compass,which interest students. These gesture operations not only make homeland education activities become more fun, but also motivates students to learn.
Clustering tools were employed on analyzing seventeen students’journey routes in Beipu of Hsinchu country. The result illustrates that students get better learning
performance in the learning areas with gesture games better than the areas without any games. Students would like to pay more time to stay and take in-deep travel for
discovering the local culture and history of the areas with gesture games.
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author2 |
Ou, Kuo-Liang |
author_facet |
Ou, Kuo-Liang Hsu,Chih-Yang 許智陽 |
author |
Hsu,Chih-Yang 許智陽 |
spellingShingle |
Hsu,Chih-Yang 許智陽 A Game-Based Mobile Learning System for Homeland |
author_sort |
Hsu,Chih-Yang |
title |
A Game-Based Mobile Learning System for Homeland |
title_short |
A Game-Based Mobile Learning System for Homeland |
title_full |
A Game-Based Mobile Learning System for Homeland |
title_fullStr |
A Game-Based Mobile Learning System for Homeland |
title_full_unstemmed |
A Game-Based Mobile Learning System for Homeland |
title_sort |
game-based mobile learning system for homeland |
publishDate |
2010 |
url |
http://ndltd.ncl.edu.tw/handle/49280656197891146050 |
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