Effects of integrating virtual interactive games on motor training of upper limb in children with cerebral palsy

碩士 === 國立新竹教育大學 === 特殊教育學系碩士班 === 98 === The purpose of this study was to investigate the facilitation of motor control on three children with cerebral palsy (CP) through playing the virtual interactive games with the virtual reality machine for motor rehabilitation (hereinafter referred to as “the...

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Bibliographic Details
Main Authors: Chen,yu-chen, 陳宇榛
Other Authors: 謝協君
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/17043429333920387445
Description
Summary:碩士 === 國立新竹教育大學 === 特殊教育學系碩士班 === 98 === The purpose of this study was to investigate the facilitation of motor control on three children with cerebral palsy (CP) through playing the virtual interactive games with the virtual reality machine for motor rehabilitation (hereinafter referred to as “the rehabilitation machine”). The subjects of this study were three children with CP from Syin-Lu Child Development Center in Hsinchu. Single subject research and multiple-probe across subjects design was applied. Independent variable was the virtual interactive games in the rehabilitation machine for upper limb movements. Dependent variable included (a) the effects of upper limb movements:the average correct percentage of upper limb movements, the assessment of Mouse drag and PDMS-2 ;(b) the teachers’ and students’ attitude to training. Three subjects all got 10 times of training in the intervention phase, and 3 times of training in the follow-up phase. Visual analysis and the C statistic were used in this study in order to analyze the effectiveness of playing the virtual interactive games for upper limb movements with the rehabilitation machine for children with CP. The findings of the study indicated that there were immediate, generalized and long-term effects on the dominated hand function of children with CP after playing the virtual interactive games for upper limb movements with the rehabilitation machine. The students and teachers show positive response on the virtual interactive games for upper limb function.