Summary: | 碩士 === 國立交通大學 === 電控工程研究所 === 98 === Computer-Human interaction studies the interaction between a user and a computer. The
traditional computer-human interaction solutions, including the command line interface (CLI)
and graphical user interface (GUI), provide user interaction with a computer through a
keyboard or a mouse. However, such interfaces are non-intuitive since the manipulation may
be inconsistent with human daily life. In recent years, a new user interaction using tangible
user interface (TUI) was proposed to solve the above inconsistence. The goal of TUI is to
augment the real physical world by seamlessly coupling digital information to physical objects
and environments, and provide a better user-friendly interface. In this paper, we adopt the
concept of TUI and design a model to cooperate multiple tangible devices for a networked
game. In our implementation, multiple tangible devices are installed at the client sides, which
is then divided into two parts: a worker and a messenger. The worker thread deals with the rule
of game, while the messenger helps to map the relationships between a virtual identity and a
physical tangible devices. We ultimately implement the proposed model with a networked
mahjong game (QKMJ). With our implementation, players can play the game easily and
intuitively.
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