Ambient Occlusion and Indirect Illumination in Screen Space
碩士 === 國立交通大學 === 資訊學院資訊科技產業專班 === 98 === Real-Time Global illumination in computer graphics is a very important topic. In the past, a popular approach was ambient occlusion. Then CryTek Company improves this algorithm. They propose an approach to approximate ambient occlusion in the screen space. I...
Main Authors: | Lin, Tin-Sheng, 林鼎盛 |
---|---|
Other Authors: | Shih, Zen-Chung |
Format: | Others |
Language: | en_US |
Published: |
2010
|
Online Access: | http://ndltd.ncl.edu.tw/handle/27652157876459058089 |
Similar Items
-
The Study of Screen Space Ambient Occlusion
by: Han-yi Chiu, et al.
Published: (2014) -
Real-Time Screen Space Global Illumination with Cached Information
by: Lin, Yu-Sheng, et al.
Published: (2013) -
Real-time Raytracing and Screen-space Ambient Occlusion
by: Ghavamian, Pooria
Published: (2019) -
Comparison Between Two DifferentScreen Space Ambient OcclusionTechniques
by: Törn, Johan
Published: (2017) -
Triple Product Integral Relighting with Indirect Illumination
by: Cheng Tso Lin, et al.
Published: (2007)