Apply Computer Games to Enhance Art Interest and Appreciation for Elementary Students

碩士 === 國立成功大學 === 工業設計學系碩博士班 === 98 === Art education reform in recent years over efforts to return to foster creativity and imagination, artistic nature and human spirit of a large number of visual information into the daily lives also extended the new educational. Combined with modern technology...

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Bibliographic Details
Main Authors: Yung-HunShioa, 蕭詠涵
Other Authors: Fong-Gong Wu
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/74085439350761687014
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Summary:碩士 === 國立成功大學 === 工業設計學系碩博士班 === 98 === Art education reform in recent years over efforts to return to foster creativity and imagination, artistic nature and human spirit of a large number of visual information into the daily lives also extended the new educational. Combined with modern technology and art is the trend of the times, however, the domestic nine-year elementary education and art courses, yet the actual operation of curriculum or teaching. The present Government is promoting E-education, interactive whiteboards, computers and projectors supporting measures such as complete products, software, content and teaching media are still to be inadequate. This study investigated the possibility of the existing art teaching, the use of visual images and to consider students cognitive thinking, to be developed suitable for students studying media art learning, combined with the idea of learning in the games, offer a timely, macro-diverse, flexible and interesting art learning and attitudes. Breakdown of the following four purposes: (1) To enhance student learning focus and efficiency, the research would create a appropriate game. (2) To mix Western art genre to the game, helping students construct the concept of art. (3) To create a game to fit with the consistent way for students to understand to increase their interest in learning. (4) To explore the types of multimedia learning content to learning performance. The research framework has three major phases, the first previous analysis, the second phase of the design for the game, the third phase of the experiment and discussion. From the previous analysis, elementary school students’ favorite games are those three types: the reaction force type, such as shooting games; operating force type, such as coloring game; observation type, such as looking for the wrong game. To Use simple mouse click as controlling mode. Games images have rich colors, cartoon characters, shape to the main round, with music and sound effects. The third stage is the game software experiments and results discussion. Experimental results show that game software, multimedia learning can enhance students focus attention and knowledge to effectively communicate the content. However, the game mode most students like do not be the best to make progress in the effectiveness of art knowledge. Future research should identify the intersection between the two, to development the game can enhance learning and fit with students’ interest.