Implementation of Inverse Transform for 3D discrete X-ray transform
碩士 === 國立中興大學 === 電機工程學系所 === 98 === With the development of modern computer technology, the need for high-resolution volume visualization is rapidly increasing. How to visualize large volumetric datasets effectively becomes an important problem. Comparing to traditional volume rendering techniques,...
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ndltd-TW-098NCHU54410652015-10-30T04:05:03Z http://ndltd.ncl.edu.tw/handle/52084429430312709538 Implementation of Inverse Transform for 3D discrete X-ray transform 三維離散X光轉換之反轉換實現 Jang-Hsi Liu 劉讓熙 碩士 國立中興大學 電機工程學系所 98 With the development of modern computer technology, the need for high-resolution volume visualization is rapidly increasing. How to visualize large volumetric datasets effectively becomes an important problem. Comparing to traditional volume rendering techniques, 3D discrete X-ray transform (3D DXT) does not need interpolation. This simplifies the implementation of the visualization algorithm and eliminates distortions caused by interpolation. Therefore, 3D DXT has low computational complexity and is suitable for interactive visualization applications. This thesis first introduces the concepts of 3D DXT. The implementation of the inverse transform of 3D DXT involves two steps. The first step is to derive the relationship of the viewing angle and the discrete slopes in 3D DXT projection. The second step is to apply 2D inverse fast Fourier transform (FFT) to the 2D plane extracted from 3D DXT. Since the inverse transform of 3D DXT needs only 2D FFT, it can be easily implemented and its speed is very fast. Finally, we will show the results of the implementation. JYUN-RUEI LIAO 廖俊睿 2010 學位論文 ; thesis 32 zh-TW |
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碩士 === 國立中興大學 === 電機工程學系所 === 98 === With the development of modern computer technology, the need for high-resolution volume visualization is rapidly increasing. How to visualize large volumetric datasets effectively becomes an important problem. Comparing to traditional volume rendering techniques, 3D discrete X-ray transform (3D DXT) does not need interpolation. This simplifies the implementation of the visualization algorithm and eliminates distortions caused by interpolation. Therefore, 3D DXT has low computational complexity and is suitable for interactive visualization applications.
This thesis first introduces the concepts of 3D DXT. The implementation of the inverse transform of 3D DXT involves two steps. The first step is to derive the relationship of the viewing angle and the discrete slopes in 3D DXT projection. The second step is to apply 2D inverse fast Fourier transform (FFT) to the 2D plane extracted from 3D DXT. Since the inverse transform of 3D DXT needs only 2D FFT, it can be easily implemented and its speed is very fast. Finally, we will show the results of the implementation.
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JYUN-RUEI LIAO |
author_facet |
JYUN-RUEI LIAO Jang-Hsi Liu 劉讓熙 |
author |
Jang-Hsi Liu 劉讓熙 |
spellingShingle |
Jang-Hsi Liu 劉讓熙 Implementation of Inverse Transform for 3D discrete X-ray transform |
author_sort |
Jang-Hsi Liu |
title |
Implementation of Inverse Transform for 3D discrete X-ray transform |
title_short |
Implementation of Inverse Transform for 3D discrete X-ray transform |
title_full |
Implementation of Inverse Transform for 3D discrete X-ray transform |
title_fullStr |
Implementation of Inverse Transform for 3D discrete X-ray transform |
title_full_unstemmed |
Implementation of Inverse Transform for 3D discrete X-ray transform |
title_sort |
implementation of inverse transform for 3d discrete x-ray transform |
publishDate |
2010 |
url |
http://ndltd.ncl.edu.tw/handle/52084429430312709538 |
work_keys_str_mv |
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