Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis
碩士 === 朝陽科技大學 === 企業管理系碩士班 === 98 === As digital technology makes progress while software design capacity is enhanced, diversified video games have become one of the main sources of leisure and recreation for the social public. Through Patent Analysis, this study is to explore Japanese Nintendo’s co...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2010
|
Online Access: | http://ndltd.ncl.edu.tw/handle/52119729779271326159 |
id |
ndltd-TW-098CYUT5121055 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-098CYUT51210552015-10-13T18:35:38Z http://ndltd.ncl.edu.tw/handle/52119729779271326159 Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis 辨識任天堂核心技術能力與技術類別的交互影響分析:以專利分析的觀點 Yu-Sheng Chen 陳郁勝 碩士 朝陽科技大學 企業管理系碩士班 98 As digital technology makes progress while software design capacity is enhanced, diversified video games have become one of the main sources of leisure and recreation for the social public. Through Patent Analysis, this study is to explore Japanese Nintendo’s core technology, and understand the cross-impact among the technologies in the game industry. In this study, the two methods-Core Technology Analysis and Cross-Impact Analysis-are utilized, to analyze the 422 patents that Nintendo Co., Ltd. had applied for approval of United States Patent and Trademark Office (USPTO). Such patents are divided into four groups, which are respectively: 1. Structure of connector; 2. The development and manufacturing process of portable video game console, and the structure of video game console controller; 3. Structure of connecting plug; 4. Cassette storage medium. All of them have close relations with Nintendo’s products. Also, judged from Cross-Impact Analysis, among the Nintendo’s technologies, the D14 (recording, communications or information retrieval equipment) in UPC Category and the D21 (games, toys and sports goods) have the closest cross-impact relationship. Finally, the discussions have been made in this study, aimed at the coverage rate of core patent, as well as the correlation between core technological competence and UPC classification numbers. Keywords: Nintendo, patent, Core Technology Analysis, Cross-Impact Analysis Hsiao-Chun Wu 吳曉君 2010 學位論文 ; thesis 92 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 朝陽科技大學 === 企業管理系碩士班 === 98 === As digital technology makes progress while software design capacity is enhanced, diversified video games have become one of the main sources of leisure and recreation for the social public. Through Patent Analysis, this study is to explore Japanese Nintendo’s core technology, and understand the cross-impact among the technologies in the game industry.
In this study, the two methods-Core Technology Analysis and Cross-Impact Analysis-are utilized, to analyze the 422 patents that Nintendo Co., Ltd. had applied for approval of United States Patent and Trademark Office (USPTO). Such patents are divided into four groups, which are respectively: 1. Structure of connector; 2. The development and manufacturing process of portable video game console, and the structure of video game console controller; 3. Structure of connecting plug; 4. Cassette storage medium. All of them have close relations with Nintendo’s products. Also, judged from Cross-Impact Analysis, among the Nintendo’s technologies, the D14 (recording, communications or information retrieval equipment) in UPC Category and the D21 (games, toys and sports goods) have the closest cross-impact relationship. Finally, the discussions have been made in this study, aimed at the coverage rate of core patent, as well as the correlation between core technological competence and UPC classification numbers.
Keywords: Nintendo, patent, Core Technology Analysis, Cross-Impact Analysis
|
author2 |
Hsiao-Chun Wu |
author_facet |
Hsiao-Chun Wu Yu-Sheng Chen 陳郁勝 |
author |
Yu-Sheng Chen 陳郁勝 |
spellingShingle |
Yu-Sheng Chen 陳郁勝 Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis |
author_sort |
Yu-Sheng Chen |
title |
Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis |
title_short |
Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis |
title_full |
Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis |
title_fullStr |
Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis |
title_full_unstemmed |
Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis |
title_sort |
identifying interactions between technology areas and core technology competencies for nitendo’s company from the view of the patent analysis |
publishDate |
2010 |
url |
http://ndltd.ncl.edu.tw/handle/52119729779271326159 |
work_keys_str_mv |
AT yushengchen identifyinginteractionsbetweentechnologyareasandcoretechnologycompetenciesfornitendoscompanyfromtheviewofthepatentanalysis AT chényùshèng identifyinginteractionsbetweentechnologyareasandcoretechnologycompetenciesfornitendoscompanyfromtheviewofthepatentanalysis AT yushengchen biànshírèntiāntánghéxīnjìshùnénglìyǔjìshùlèibiédejiāohùyǐngxiǎngfēnxīyǐzhuānlìfēnxīdeguāndiǎn AT chényùshèng biànshírèntiāntánghéxīnjìshùnénglìyǔjìshùlèibiédejiāohùyǐngxiǎngfēnxīyǐzhuānlìfēnxīdeguāndiǎn |
_version_ |
1718035299047571456 |