Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis

碩士 === 朝陽科技大學 === 企業管理系碩士班 === 98 === As digital technology makes progress while software design capacity is enhanced, diversified video games have become one of the main sources of leisure and recreation for the social public. Through Patent Analysis, this study is to explore Japanese Nintendo’s co...

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Main Authors: Yu-Sheng Chen, 陳郁勝
Other Authors: Hsiao-Chun Wu
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/52119729779271326159
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spelling ndltd-TW-098CYUT51210552015-10-13T18:35:38Z http://ndltd.ncl.edu.tw/handle/52119729779271326159 Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis 辨識任天堂核心技術能力與技術類別的交互影響分析:以專利分析的觀點 Yu-Sheng Chen 陳郁勝 碩士 朝陽科技大學 企業管理系碩士班 98 As digital technology makes progress while software design capacity is enhanced, diversified video games have become one of the main sources of leisure and recreation for the social public. Through Patent Analysis, this study is to explore Japanese Nintendo’s core technology, and understand the cross-impact among the technologies in the game industry. In this study, the two methods-Core Technology Analysis and Cross-Impact Analysis-are utilized, to analyze the 422 patents that Nintendo Co., Ltd. had applied for approval of United States Patent and Trademark Office (USPTO). Such patents are divided into four groups, which are respectively: 1. Structure of connector; 2. The development and manufacturing process of portable video game console, and the structure of video game console controller; 3. Structure of connecting plug; 4. Cassette storage medium. All of them have close relations with Nintendo’s products. Also, judged from Cross-Impact Analysis, among the Nintendo’s technologies, the D14 (recording, communications or information retrieval equipment) in UPC Category and the D21 (games, toys and sports goods) have the closest cross-impact relationship. Finally, the discussions have been made in this study, aimed at the coverage rate of core patent, as well as the correlation between core technological competence and UPC classification numbers. Keywords: Nintendo, patent, Core Technology Analysis, Cross-Impact Analysis Hsiao-Chun Wu 吳曉君 2010 學位論文 ; thesis 92 zh-TW
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language zh-TW
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description 碩士 === 朝陽科技大學 === 企業管理系碩士班 === 98 === As digital technology makes progress while software design capacity is enhanced, diversified video games have become one of the main sources of leisure and recreation for the social public. Through Patent Analysis, this study is to explore Japanese Nintendo’s core technology, and understand the cross-impact among the technologies in the game industry. In this study, the two methods-Core Technology Analysis and Cross-Impact Analysis-are utilized, to analyze the 422 patents that Nintendo Co., Ltd. had applied for approval of United States Patent and Trademark Office (USPTO). Such patents are divided into four groups, which are respectively: 1. Structure of connector; 2. The development and manufacturing process of portable video game console, and the structure of video game console controller; 3. Structure of connecting plug; 4. Cassette storage medium. All of them have close relations with Nintendo’s products. Also, judged from Cross-Impact Analysis, among the Nintendo’s technologies, the D14 (recording, communications or information retrieval equipment) in UPC Category and the D21 (games, toys and sports goods) have the closest cross-impact relationship. Finally, the discussions have been made in this study, aimed at the coverage rate of core patent, as well as the correlation between core technological competence and UPC classification numbers. Keywords: Nintendo, patent, Core Technology Analysis, Cross-Impact Analysis
author2 Hsiao-Chun Wu
author_facet Hsiao-Chun Wu
Yu-Sheng Chen
陳郁勝
author Yu-Sheng Chen
陳郁勝
spellingShingle Yu-Sheng Chen
陳郁勝
Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis
author_sort Yu-Sheng Chen
title Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis
title_short Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis
title_full Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis
title_fullStr Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis
title_full_unstemmed Identifying Interactions between Technology Areas and Core Technology Competencies for Nitendo’s Company from the View of the Patent Analysis
title_sort identifying interactions between technology areas and core technology competencies for nitendo’s company from the view of the patent analysis
publishDate 2010
url http://ndltd.ncl.edu.tw/handle/52119729779271326159
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