Real-Time Stereoscopic Image Generation from Depth Map and Its Hardware Design

碩士 === 中華大學 === 資訊工程學系(所) === 98 === When we look at the object, the perceived object will cause some displacement in our eyes. This displacement is called parallax. The far the object is, the small the parallax is, and vice versa. Because of the parallax, people have feeling to stereoscopic vision....

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Main Authors: Yu-Wei Chang, 張祐維
Other Authors: Fang-Hsuan Cheng
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/40614297081644157655
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spelling ndltd-TW-098CHPI53920022015-10-13T18:59:26Z http://ndltd.ncl.edu.tw/handle/40614297081644157655 Real-Time Stereoscopic Image Generation from Depth Map and Its Hardware Design 利用影像深度地圖即時產生雙眼立體影像及其硬體設計 Yu-Wei Chang 張祐維 碩士 中華大學 資訊工程學系(所) 98 When we look at the object, the perceived object will cause some displacement in our eyes. This displacement is called parallax. The far the object is, the small the parallax is, and vice versa. Because of the parallax, people have feeling to stereoscopic vision. We can utilize some methods to transform the 2D image to virtual stereoscopic image. For example, DIBR (depth-image-based rendering) algorithm utilizes the depth map and virtual stereoscopic camera model of 2D image to produce the stereoscopic image with parallax. The stereoscopic image is produced by left and right shifting the original image which will cause the hole problem in the image. Therefore an image inpainting algorithm is used to fill the holes. However it is a time consuming operations. In order to achieve the real-time application, a hardware architecture is developed to generate the whole stereoscopic image. In this paper, we utilize the DIBR algorithm to generate the binocular image where a simple image inpainting algorithm is used to fill the hole. In order to increase the computing speed, the whole image is cut into pieces and each piece of image is processed separately. It is found that this kind of processing method can improve the efficiency of approximately 50% when compared with the whole image processing method. In the experiment, there are totally 2,849 logic registers in the proposed hardware design and the real-time processing in 150MHz clock rate (320 x 240 @30 fps) is achieved. Fang-Hsuan Cheng 鄭芳炫 2010 學位論文 ; thesis 0 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 中華大學 === 資訊工程學系(所) === 98 === When we look at the object, the perceived object will cause some displacement in our eyes. This displacement is called parallax. The far the object is, the small the parallax is, and vice versa. Because of the parallax, people have feeling to stereoscopic vision. We can utilize some methods to transform the 2D image to virtual stereoscopic image. For example, DIBR (depth-image-based rendering) algorithm utilizes the depth map and virtual stereoscopic camera model of 2D image to produce the stereoscopic image with parallax. The stereoscopic image is produced by left and right shifting the original image which will cause the hole problem in the image. Therefore an image inpainting algorithm is used to fill the holes. However it is a time consuming operations. In order to achieve the real-time application, a hardware architecture is developed to generate the whole stereoscopic image. In this paper, we utilize the DIBR algorithm to generate the binocular image where a simple image inpainting algorithm is used to fill the hole. In order to increase the computing speed, the whole image is cut into pieces and each piece of image is processed separately. It is found that this kind of processing method can improve the efficiency of approximately 50% when compared with the whole image processing method. In the experiment, there are totally 2,849 logic registers in the proposed hardware design and the real-time processing in 150MHz clock rate (320 x 240 @30 fps) is achieved.
author2 Fang-Hsuan Cheng
author_facet Fang-Hsuan Cheng
Yu-Wei Chang
張祐維
author Yu-Wei Chang
張祐維
spellingShingle Yu-Wei Chang
張祐維
Real-Time Stereoscopic Image Generation from Depth Map and Its Hardware Design
author_sort Yu-Wei Chang
title Real-Time Stereoscopic Image Generation from Depth Map and Its Hardware Design
title_short Real-Time Stereoscopic Image Generation from Depth Map and Its Hardware Design
title_full Real-Time Stereoscopic Image Generation from Depth Map and Its Hardware Design
title_fullStr Real-Time Stereoscopic Image Generation from Depth Map and Its Hardware Design
title_full_unstemmed Real-Time Stereoscopic Image Generation from Depth Map and Its Hardware Design
title_sort real-time stereoscopic image generation from depth map and its hardware design
publishDate 2010
url http://ndltd.ncl.edu.tw/handle/40614297081644157655
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