A Study on Design Methods of Interactive Media

碩士 === 元智大學 === 資訊傳播學系 === 97 === In the past, users often interacted with the virtual images of interactive media. They were unable to touch the real, tangible objects. The process of invisible creativity of interactive media usually brings many differences between the designer’s conceptual model a...

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Bibliographic Details
Main Authors: Chu-Kuan Lee, 李主冠
Other Authors: 周文修
Format: Others
Language:zh-TW
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/78244173622484106118
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spelling ndltd-TW-097YZU056760012016-05-04T04:17:08Z http://ndltd.ncl.edu.tw/handle/78244173622484106118 A Study on Design Methods of Interactive Media 互動媒體設計方法之探討 Chu-Kuan Lee 李主冠 碩士 元智大學 資訊傳播學系 97 In the past, users often interacted with the virtual images of interactive media. They were unable to touch the real, tangible objects. The process of invisible creativity of interactive media usually brings many differences between the designer’s conceptual model and that of user’s mental model. It makes users mayn’t receive the messages well from designers. And the design of interactive media mayn’t satisfy the user’s needs either. During the research, we tried to design an interactive media with tangible interfaces. By considering the topic of public welfare to people, we discussed that by the use of tangible interfaces of designed media, whether the meanings of media contents can be delivered to the users or not while users interacted and experienced the creative works. The proposed media works would follow the “design – build – evaluate – reflect” design cycles, to iteratively improve the design. The research result reflected that through the “design-build-evaluate-reflect” design cycles. The differences between the design’s “conceptual model” and that of the user’s “mental model” can be effectively reduced. In addition to experience the media, through the interactive and reflective processes, the users may transfer the meanings of contents to their own experiences. 周文修 2009 學位論文 ; thesis 90 zh-TW
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description 碩士 === 元智大學 === 資訊傳播學系 === 97 === In the past, users often interacted with the virtual images of interactive media. They were unable to touch the real, tangible objects. The process of invisible creativity of interactive media usually brings many differences between the designer’s conceptual model and that of user’s mental model. It makes users mayn’t receive the messages well from designers. And the design of interactive media mayn’t satisfy the user’s needs either. During the research, we tried to design an interactive media with tangible interfaces. By considering the topic of public welfare to people, we discussed that by the use of tangible interfaces of designed media, whether the meanings of media contents can be delivered to the users or not while users interacted and experienced the creative works. The proposed media works would follow the “design – build – evaluate – reflect” design cycles, to iteratively improve the design. The research result reflected that through the “design-build-evaluate-reflect” design cycles. The differences between the design’s “conceptual model” and that of the user’s “mental model” can be effectively reduced. In addition to experience the media, through the interactive and reflective processes, the users may transfer the meanings of contents to their own experiences.
author2 周文修
author_facet 周文修
Chu-Kuan Lee
李主冠
author Chu-Kuan Lee
李主冠
spellingShingle Chu-Kuan Lee
李主冠
A Study on Design Methods of Interactive Media
author_sort Chu-Kuan Lee
title A Study on Design Methods of Interactive Media
title_short A Study on Design Methods of Interactive Media
title_full A Study on Design Methods of Interactive Media
title_fullStr A Study on Design Methods of Interactive Media
title_full_unstemmed A Study on Design Methods of Interactive Media
title_sort study on design methods of interactive media
publishDate 2009
url http://ndltd.ncl.edu.tw/handle/78244173622484106118
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