Learning through Negotiation

博士 === 元智大學 === 資訊工程學系 === 97 === This dissertation presents a theory of learning through agent negotiation. In a computer-supported learning environment, interaction plays a critical role for developing instructional strategies and promoting learning effectiveness. Especially, learners, peers and i...

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Main Authors: Chung-Hsien Lan, 藍中賢
Other Authors: K. Robert Lai
Format: Others
Language:en_US
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/68978617812750385093
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spelling ndltd-TW-097YZU053920122016-05-04T04:17:08Z http://ndltd.ncl.edu.tw/handle/68978617812750385093 Learning through Negotiation 以代理人協商機制強化學習之互動與成效 Chung-Hsien Lan 藍中賢 博士 元智大學 資訊工程學系 97 This dissertation presents a theory of learning through agent negotiation. In a computer-supported learning environment, interaction plays a critical role for developing instructional strategies and promoting learning effectiveness. Especially, learners, peers and instructors often bring different ideas and perspectives to the learning process. Thus, how to resolve these differences and without creating unnecessary discontentment could be of paramount important for the effectiveness of learning. To that end, a learning environment is viewed as a multi-agent system, in which agents can support effective interactions between each other to create a social community with rich social behaviors. Then, conflicts and discontentment can be reconciled through agent negotiation mechanism. Accordingly, a fuzzy constraint-directed agent negotiation is proposed and then implemented in supporting three learning scenarios, including peer assessment, game-based problem-based learning and adaptive learning, to illustrate how to incorporate the notion of agent negotiation into a learning environment and, more importantly, to improve the effectiveness of learning. In peer assessment, the proposed model facilitates learners in grading peer work with fuzzy constraints and, to reduce the bias, assessments can be adjusted according to personal characteristics. Through iterative negotiation, learners can reach an agreement with peers for the assessment. Experimental results suggest that learners are more willing to accept the assessment and able to acquire richer feedback to reflect upon their work seriously and enhance learning effectiveness. Moreover, instructors can understand learners’ performances to appropriately adjust instructional strategies by observing learners’ participation and assessment result. In problem-based learning, a game-based collaborative business simulator is developed to provide learners an environment for learning strategic planning and decision making in a beer game. In this agent-based business simulator, instructors are responsible to describe the problems of scenarios, and learners can play multi-roles to mimic more closely to the real-world business scenario and negotiate with either peers or virtual agents to solve the problems. During the process of negotiation, learners can acquire necessary information while attempting to develop the solutions. Moreover, the business simulator can also guide the learners to explore the decision alternatives. Through the process of iterative negotiation, learners can reflect upon self-cognition and also acquire necessary knowledge to achieve the learning goals. In adaptive learning, breaking from traditional instructional approaches, the proposed framework considers learners’ learning goals and personal characteristics to provide adaptive learning materials and allow learners to negotiate mutual cognitive differences in knowledge levels and learning concepts with virtual tutor to decide next learning materials. Experimental results show that learners can represent self-cognition by using fuzzy constraints and discover better learning sequences through negotiation with virtual tutor. In summary, all these learning scenarios reveal that the notion of negotiation can be a valid approach for promoting learning effectiveness. K. Robert Lai 賴國華 2009 學位論文 ; thesis 139 en_US
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description 博士 === 元智大學 === 資訊工程學系 === 97 === This dissertation presents a theory of learning through agent negotiation. In a computer-supported learning environment, interaction plays a critical role for developing instructional strategies and promoting learning effectiveness. Especially, learners, peers and instructors often bring different ideas and perspectives to the learning process. Thus, how to resolve these differences and without creating unnecessary discontentment could be of paramount important for the effectiveness of learning. To that end, a learning environment is viewed as a multi-agent system, in which agents can support effective interactions between each other to create a social community with rich social behaviors. Then, conflicts and discontentment can be reconciled through agent negotiation mechanism. Accordingly, a fuzzy constraint-directed agent negotiation is proposed and then implemented in supporting three learning scenarios, including peer assessment, game-based problem-based learning and adaptive learning, to illustrate how to incorporate the notion of agent negotiation into a learning environment and, more importantly, to improve the effectiveness of learning. In peer assessment, the proposed model facilitates learners in grading peer work with fuzzy constraints and, to reduce the bias, assessments can be adjusted according to personal characteristics. Through iterative negotiation, learners can reach an agreement with peers for the assessment. Experimental results suggest that learners are more willing to accept the assessment and able to acquire richer feedback to reflect upon their work seriously and enhance learning effectiveness. Moreover, instructors can understand learners’ performances to appropriately adjust instructional strategies by observing learners’ participation and assessment result. In problem-based learning, a game-based collaborative business simulator is developed to provide learners an environment for learning strategic planning and decision making in a beer game. In this agent-based business simulator, instructors are responsible to describe the problems of scenarios, and learners can play multi-roles to mimic more closely to the real-world business scenario and negotiate with either peers or virtual agents to solve the problems. During the process of negotiation, learners can acquire necessary information while attempting to develop the solutions. Moreover, the business simulator can also guide the learners to explore the decision alternatives. Through the process of iterative negotiation, learners can reflect upon self-cognition and also acquire necessary knowledge to achieve the learning goals. In adaptive learning, breaking from traditional instructional approaches, the proposed framework considers learners’ learning goals and personal characteristics to provide adaptive learning materials and allow learners to negotiate mutual cognitive differences in knowledge levels and learning concepts with virtual tutor to decide next learning materials. Experimental results show that learners can represent self-cognition by using fuzzy constraints and discover better learning sequences through negotiation with virtual tutor. In summary, all these learning scenarios reveal that the notion of negotiation can be a valid approach for promoting learning effectiveness.
author2 K. Robert Lai
author_facet K. Robert Lai
Chung-Hsien Lan
藍中賢
author Chung-Hsien Lan
藍中賢
spellingShingle Chung-Hsien Lan
藍中賢
Learning through Negotiation
author_sort Chung-Hsien Lan
title Learning through Negotiation
title_short Learning through Negotiation
title_full Learning through Negotiation
title_fullStr Learning through Negotiation
title_full_unstemmed Learning through Negotiation
title_sort learning through negotiation
publishDate 2009
url http://ndltd.ncl.edu.tw/handle/68978617812750385093
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