Developing the Outdoor Game-based Learning Environment by Using Ubiquitous Technologies
碩士 === 淡江大學 === 資訊工程學系碩士班 === 97 === The outdoor experience game could help learner to learn the course knowledge by interact with real world learning activities. And inspired learners to learn self-interest and extended desire. We proposed the web-based outdoor experience game-based learning system...
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ndltd-TW-097TKU053920532015-10-13T16:13:32Z http://ndltd.ncl.edu.tw/handle/11279099701745115468 Developing the Outdoor Game-based Learning Environment by Using Ubiquitous Technologies 建構結合隨適運算相關技術之戶外遊戲式學習環境 Ming-Jhe Yang 楊明喆 碩士 淡江大學 資訊工程學系碩士班 97 The outdoor experience game could help learner to learn the course knowledge by interact with real world learning activities. And inspired learners to learn self-interest and extended desire. We proposed the web-based outdoor experience game-based learning system which includes game-based learning environment and related course authoring tools. The gameplay learning behavior will be similar as treasure-hunt. We provided real time information of game through geographical visualization displaying by integrate the Geography Information System (GIS), Global Position System (GPS), wireless technology and UMPC/EeePC/Notebook platform. Not only learners could get current game mission situation and related learning results after finishing their game-based learning activities but course editors also could utilize the related course authoring easily to develop such kind of course content. We hope this game-based learning system could be more helpful and useful for learners/ course editors in learning/developing behavior in this kind of game-based learning environment. Timothy-K. Shih 施國琛 2009 學位論文 ; thesis 86 zh-TW |
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碩士 === 淡江大學 === 資訊工程學系碩士班 === 97 === The outdoor experience game could help learner to learn the course knowledge by interact with real world learning activities. And inspired learners to learn self-interest and extended desire. We proposed the web-based outdoor experience game-based learning system which includes game-based learning environment and related course authoring tools. The gameplay learning behavior will be similar as treasure-hunt. We provided real time information of game through geographical visualization displaying by integrate the Geography Information System (GIS), Global Position System (GPS), wireless technology and UMPC/EeePC/Notebook platform. Not only learners could get current game mission situation and related learning results after finishing their game-based learning activities but course editors also could utilize the related course authoring easily to develop such kind of course content. We hope this game-based learning system could be more helpful and useful for learners/ course editors in learning/developing behavior in this kind of game-based learning environment.
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Timothy-K. Shih |
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Timothy-K. Shih Ming-Jhe Yang 楊明喆 |
author |
Ming-Jhe Yang 楊明喆 |
spellingShingle |
Ming-Jhe Yang 楊明喆 Developing the Outdoor Game-based Learning Environment by Using Ubiquitous Technologies |
author_sort |
Ming-Jhe Yang |
title |
Developing the Outdoor Game-based Learning Environment by Using Ubiquitous Technologies |
title_short |
Developing the Outdoor Game-based Learning Environment by Using Ubiquitous Technologies |
title_full |
Developing the Outdoor Game-based Learning Environment by Using Ubiquitous Technologies |
title_fullStr |
Developing the Outdoor Game-based Learning Environment by Using Ubiquitous Technologies |
title_full_unstemmed |
Developing the Outdoor Game-based Learning Environment by Using Ubiquitous Technologies |
title_sort |
developing the outdoor game-based learning environment by using ubiquitous technologies |
publishDate |
2009 |
url |
http://ndltd.ncl.edu.tw/handle/11279099701745115468 |
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