Applying Digital Arts and Media into Digital Livings
碩士 === 淡江大學 === 建築學系碩士班 === 97 === Nowadays, if we want to discuss「The space」,we will notice that digitization has affected 「The space」more than we can imagine.「The space」has changed and eliminated more rapidly today than before. What digital life and digital art had affected the space is the main...
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ndltd-TW-097TKU052220082015-10-13T16:13:31Z http://ndltd.ncl.edu.tw/handle/97219129912732602897 Applying Digital Arts and Media into Digital Livings 數位生活與藝術之空間研究 Yi Huang 黃亦 碩士 淡江大學 建築學系碩士班 97 Nowadays, if we want to discuss「The space」,we will notice that digitization has affected 「The space」more than we can imagine.「The space」has changed and eliminated more rapidly today than before. What digital life and digital art had affected the space is the main point to be discussed of this research, first of all, I will start to discuss from the space which has been changed by digitization. Second of all, the possibility of using digital art to combine space design will be discussed. I will try to prove the new trend of space through the accumulation of digital life experience and the understanding for development of contemporary digital art. Through the documents and foregoing works of case studies, we can grasp the transition of digital life. I will show it from several points, which will be food, clothing, housing, transportation and entertainment. For instance: Food- brand new culture of having foods, you do not really have to go out to have meal, you can order and have very convenient meal through the internet and house delivery; Clothing- actually, people has already worn the digital products with them. Housing- all the electronic products have rising the quality of life and atmosphere of the space. Transportation- decreased people''s substance action by using mobile phone. Entertainment-digital sport has blurred the demarcation of indoor and outdoor. Many new inventions of digital products have take the place of old ones, from the process 「invention →elimination→ displacement→ replacement」,science technology has influenced our life strongly. This research tries to define what digital livings is and the impact to space which occurred by digitization. It will be examined from 4 points of view, they are digital knowledge, digital and environmental protection, extensibility of space, the relationship between digital and space, and in accordance with these four viewpoints to explain how much influence that had brought to the space by the life which has been involved the digital. In near years, most of the digital technology of the architecture research have been emphasized the development of the free form, but the kind of research which tries to discuss the influence to space occurred by digitization is relatively not much. And that is the main reason why I try to explain in this thesis. People will design different digital products for different space, and also the space will be changed when a digital product has been made. Thus, all the space design will be diversified due to the digital technology. The follow-up research can be concentrated on the furniture digitalized and space development which interacts with digitization. Chen-Cheng Chen Chun-Hsiung Wang 陳珍誠 王俊雄 2009 學位論文 ; thesis 70 zh-TW |
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碩士 === 淡江大學 === 建築學系碩士班 === 97 === Nowadays, if we want to discuss「The space」,we will notice that digitization has affected 「The space」more than we can imagine.「The space」has changed and eliminated more rapidly today than before. What digital life and digital art had affected the space is the main point to be discussed of this research, first of all, I will start to discuss from the space which has been changed by digitization. Second of all, the possibility of using digital art to combine space design will be discussed. I will try to prove the new trend of space through the accumulation of digital life experience and the understanding for development of contemporary digital art.
Through the documents and foregoing works of case studies, we can grasp the transition of digital life. I will show it from several points, which will be food, clothing, housing, transportation and entertainment. For instance: Food- brand new culture of having foods, you do not really have to go out to have meal, you can order and have very convenient meal through the internet and house delivery; Clothing- actually, people has already worn the digital products with them. Housing- all the electronic products have rising the quality of life and atmosphere of the space. Transportation- decreased people''s substance action by using mobile phone. Entertainment-digital sport has blurred the demarcation of indoor and outdoor. Many new inventions of digital products have take the place of old ones, from the process 「invention →elimination→ displacement→ replacement」,science technology has influenced our life strongly.
This research tries to define what digital livings is and the impact to space which occurred by digitization. It will be examined from 4 points of view, they are digital knowledge, digital and environmental protection, extensibility of space, the relationship between digital and space, and in accordance with these four viewpoints to explain how much influence that had brought to the space by the life which has been involved the digital. In near years, most of the digital technology of the architecture research have been emphasized the development of the free form, but the kind of research which tries to discuss the influence to space occurred by digitization is relatively not much. And that is the main reason why I try to explain in this thesis.
People will design different digital products for different space, and also the space will be changed when a digital product has been made. Thus, all the space design will be diversified due to the digital technology. The follow-up research can be concentrated on the furniture digitalized and space development which interacts with digitization.
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author2 |
Chen-Cheng Chen |
author_facet |
Chen-Cheng Chen Yi Huang 黃亦 |
author |
Yi Huang 黃亦 |
spellingShingle |
Yi Huang 黃亦 Applying Digital Arts and Media into Digital Livings |
author_sort |
Yi Huang |
title |
Applying Digital Arts and Media into Digital Livings |
title_short |
Applying Digital Arts and Media into Digital Livings |
title_full |
Applying Digital Arts and Media into Digital Livings |
title_fullStr |
Applying Digital Arts and Media into Digital Livings |
title_full_unstemmed |
Applying Digital Arts and Media into Digital Livings |
title_sort |
applying digital arts and media into digital livings |
publishDate |
2009 |
url |
http://ndltd.ncl.edu.tw/handle/97219129912732602897 |
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