Camera Language in 3D Animation- The Tendency and Expression of Shot in Successfully Commercial Hollywood Animation Film
碩士 === 國立臺灣藝術大學 === 多媒體動畫藝術學系 === 97 === Impressive 3D computer animation must have good integrating of creative ideas, technology and skills, and art contributions. Among the complex creating processes, the usage of virtual camera involves many details inherited from the above three issues, and pla...
Main Authors: | Yu-Ching Chang, 張宇晴 |
---|---|
Other Authors: | Shih-Kai Chung |
Format: | Others |
Language: | zh-TW |
Published: |
2009
|
Online Access: | http://ndltd.ncl.edu.tw/handle/28782330722798583350 |
Similar Items
-
The Animation Technology and Art Study of Hollywood Animated Movies
by: Ming-Yuan Wu, et al.
Published: (2008) -
Hollywood's ‘Rewriting’ of Japanese Animation ‘Ghost in the Shell’
by: WENG, CHING-YI, et al.
Published: (2019) -
The Use of Camera Shots in Pixar Short Films
by: Chang, Wanchiao, et al.
Published: (2013) -
The Study of the Redundancy of Character Action and Camera Shot in 3D Animated Short
by: Yao-Jung Kuo, et al.
Published: (2013) -
The Rise of Humor: Hollywood Increases Adult Centered Humor in Animated Children's Films
by: Akers, Chelsie Lynn
Published: (2013)