Interactive Background Scene Generation: Controllable Animation based on Motion Graph

碩士 === 國立臺灣大學 === 資訊網路與多媒體研究所 === 97 === In this paper, an interactive background scene generation and editing system is proposed based on improved motion graph. By analyzing the motion of an input animation with limited length, our system could synthesize large amount of various motions to yield a...

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Main Authors: Tse-Hsien Wang, 汪澤先
Other Authors: Bin-Yu Chen
Format: Others
Language:en_US
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/20054229214556970499
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spelling ndltd-TW-097NTU056410152016-05-04T04:31:48Z http://ndltd.ncl.edu.tw/handle/20054229214556970499 Interactive Background Scene Generation: Controllable Animation based on Motion Graph 互動式背景生成:基於運動圖的可控制動畫 Tse-Hsien Wang 汪澤先 碩士 國立臺灣大學 資訊網路與多媒體研究所 97 In this paper, an interactive background scene generation and editing system is proposed based on improved motion graph. By analyzing the motion of an input animation with limited length, our system could synthesize large amount of various motions to yield a composting scene animation with unlimited length by connecting the input motion pieces through smooth transitions based on a motion graph layer, which is generated by using randomized cuts and further analysis on time domain. The smooth transitions are obtained by searching the best path according to specified circumstances. Finally the result is optimized by repeatedly substituting animation subsequences. The user can interactively specify some physical constraints of the scene on keyframes, such as wind direction or velocity of flow, even one simple path for character to follow, and the system would automatically generate continuous and natural motion in accordance with them. Bin-Yu Chen 陳炳宇 2009 學位論文 ; thesis 47 en_US
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language en_US
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description 碩士 === 國立臺灣大學 === 資訊網路與多媒體研究所 === 97 === In this paper, an interactive background scene generation and editing system is proposed based on improved motion graph. By analyzing the motion of an input animation with limited length, our system could synthesize large amount of various motions to yield a composting scene animation with unlimited length by connecting the input motion pieces through smooth transitions based on a motion graph layer, which is generated by using randomized cuts and further analysis on time domain. The smooth transitions are obtained by searching the best path according to specified circumstances. Finally the result is optimized by repeatedly substituting animation subsequences. The user can interactively specify some physical constraints of the scene on keyframes, such as wind direction or velocity of flow, even one simple path for character to follow, and the system would automatically generate continuous and natural motion in accordance with them.
author2 Bin-Yu Chen
author_facet Bin-Yu Chen
Tse-Hsien Wang
汪澤先
author Tse-Hsien Wang
汪澤先
spellingShingle Tse-Hsien Wang
汪澤先
Interactive Background Scene Generation: Controllable Animation based on Motion Graph
author_sort Tse-Hsien Wang
title Interactive Background Scene Generation: Controllable Animation based on Motion Graph
title_short Interactive Background Scene Generation: Controllable Animation based on Motion Graph
title_full Interactive Background Scene Generation: Controllable Animation based on Motion Graph
title_fullStr Interactive Background Scene Generation: Controllable Animation based on Motion Graph
title_full_unstemmed Interactive Background Scene Generation: Controllable Animation based on Motion Graph
title_sort interactive background scene generation: controllable animation based on motion graph
publishDate 2009
url http://ndltd.ncl.edu.tw/handle/20054229214556970499
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AT wāngzéxiān hùdòngshìbèijǐngshēngchéngjīyúyùndòngtúdekěkòngzhìdònghuà
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