Study of interactive entertainment-oriented Digital contents
碩士 === 國立臺灣大學 === 法律學研究所 === 97 === As the era of digitization comes, “interactive entertainment-oriented Digital contents “also called video game has had an important part in entertainment industry. A video game contain complex organized copyrights construct. How to licensing is a very important is...
Main Authors: | JEI-HSIN CHEN, 陳瑞信 |
---|---|
Other Authors: | Xie, Ming Yang |
Format: | Others |
Language: | zh-TW |
Published: |
2009
|
Online Access: | http://ndltd.ncl.edu.tw/handle/47735829668898640584 |
Similar Items
-
Digital Facial Augmentation for Interactive Entertainment
by: Naoto Hieda, et al.
Published: (2015-08-01) -
The Industry Structure and Scenario Analysis of Digital Home Entertainment Industry
by: Yuan-Hsin Lee, et al.
Published: (2006) -
Psychophysiological Indicators for Modeling User Experience in Interactive Digital Entertainment
by: Martin Čertický, et al.
Published: (2019-02-01) -
A Study on Interactive Virtual Reality Entertainment Systems
by: Jih-Ming Chen, et al.
Published: (2003) -
The system design and implementation of home entertainment in Digital Home
by: Ke-chi Chen, et al.
Published: (2006)