Summary: | 碩士 === 國立臺北大學 === 犯罪學研究所 === 97 === In 2005 and 2006, King Car Educational Foundation carried out a research on youth recreation activities, and discovered that over 60% of the Taiwanese youngsters rarely participate in sport activities. As if we just focus on the internet surfing behavior, the proportion has already exceeded the level of television, and over 40% of the youth have the tendency toward internet addiction. While the use of internet has increased, there is little or no effective regulatory tool to control possible cyber crime or victim of such crime. According to official statistics, in year 2002 to 2003, the number of juvenile cybercrime offenders, mainly in stealing online game treasure and internet auction fraud, increased drastically from 154 to 1,125, which grew almost 800%. It is estimated that there is at least 50,000 of juvenile cybercrime incidents occur every year. The present study aims to explore the virtual treasury theft by analyzing the high school students’ offending and victimized experiences.
By using the secondary data collected by Charles Hou and Susyan Jou in 2008, this study divided the subjects into 4 groups: safe group - subjects without any offending and victimized experiences; offender-only group; victim-only group; and victim and offender group (VO) - subjects with both offending and victimized experiences. The main findings include (1) male, aged 13 and 15, more frequent supervised by parents for the internet use, spent less time on the net, more at-risk peer are less likely to be victim-only, offender-only or VO group; (2) subjects with less confident in appearance are more likely to become victim-only and VO group; (3) compared to the safe group, there are more males, frequent net users in victim-only group, more males, frequent net users and less parental supervision in offender-only group, and more males, frequent net users, more at-risk peers, more intensive parental control in VO group. In our last session, recommendations are made to prevent the offence or victim of cyber crime among youngsters.
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