Summary: | 碩士 === 國立臺灣師範大學 === 設計研究所在職進修碩士班 === 97 === Recent growing interest in cultural innovation related businesses has shifted significant focus towards the moving arts industry. Consequently it is one of eight key areas of development in Taiwan’s digital content industry, and was recognized as an important national development sector in 2008. As a result there will be a great increase in demand for professional animation designers. The revolution of moving animation and multimedia has dramatically changed how we publish and access new ideas. Furthermore with the convenience of the World Wide Web, the audience and the creator is simply one-click away from sharing and interacting. Thus it is important from a designer’s perspective to understand and fully utilize the convenience of modern technologies, such as hyperlinks and other multimedia features, to communicate information or teaching content to the target audience.
This research paper delves into the fundamental concepts of cinematography and visual art theories, in which the findings will further be used as preliminary concepts for moving animation creation. When referring to moving animations, we look specifically at Flash animations and the theories and techniques behind their creations. The study probes into ways to utilize a normally limited 2D flash animation to create a more intricate 3rd, 4th and 5th dimension impression. A selection of popular flash animation found on the internet are further examined, looking at reasons for their success as well as potential products that can be developed based on these works, aimed at gaining some insight into character design selection.
The study concludes with the making of a personal animation clip titled “Murmur the Chipmunk”. The piece is inspired by other Flash works reviewed during the course of the study, bringing together classic animation and visual composition methods, with combined 2-dimensional rhythmic object displacement and backdrop editing, to allow for various types of spatial composition. Through this design work, it is hoped that this material and knowledge can be recycled and used to help educate primary school students about 2D animation and its origin.
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