Enhancing Students’ Spatial Ability by Implementing a Digital Game: Spatial Adventure
碩士 === 國立臺南大學 === 數位學習科技學系碩士班 === 97 === This study utilized a digital game to improve individual’s spatial abilities. An action adventure game is designed and developed to achieve the purpose of the study. This digital game uses “3D Studio Max 9” to build 3-D models, “Photoshop CS 2” for drawing ch...
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ndltd-TW-097NTNT53950502016-05-02T04:11:51Z http://ndltd.ncl.edu.tw/handle/67927020296230281966 Enhancing Students’ Spatial Ability by Implementing a Digital Game: Spatial Adventure 「空間冒險」數位遊戲之教學融入與設計 Jia-hau You 游嘉豪 碩士 國立臺南大學 數位學習科技學系碩士班 97 This study utilized a digital game to improve individual’s spatial abilities. An action adventure game is designed and developed to achieve the purpose of the study. This digital game uses “3D Studio Max 9” to build 3-D models, “Photoshop CS 2” for drawing characters and scenes textures, and “Virtools Dev 4” for developing the game. In the virtual game world, tasks are designed to increase users’ spatial ability with rotating question, visual discrimination, and visual memory challenges. Space, rotation, reverse, inference, and displacement questions also were integrated into this game. This study provided a model of various entities for learners’ contact, depict size, shape, aspect, and position. After we completed the game, we applied experimental activities at two primary schools. From the observations and questionnaire results, we found out that this game can increase students’ motivation and willingness in learning. Players also were immersed in this game and followed the instructional materials we apply integrated into this game. Tsung-Yen Chuang 莊宗嚴 學位論文 ; thesis 108 zh-TW |
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碩士 === 國立臺南大學 === 數位學習科技學系碩士班 === 97 === This study utilized a digital game to improve individual’s spatial abilities. An action adventure game is designed and developed to achieve the purpose of the study. This digital game uses “3D Studio Max 9” to build 3-D models, “Photoshop CS 2” for drawing characters and scenes textures, and “Virtools Dev 4” for developing the game. In the virtual game world, tasks are designed to increase users’ spatial ability with rotating question, visual discrimination, and visual memory challenges. Space, rotation, reverse, inference, and displacement questions also were integrated into this game. This study provided a model of various entities for learners’ contact, depict size, shape, aspect, and position.
After we completed the game, we applied experimental activities at two primary schools. From the observations and questionnaire results, we found out that this game can increase students’ motivation and willingness in learning. Players also were immersed in this game and followed the instructional materials we apply integrated into this game.
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Tsung-Yen Chuang |
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Tsung-Yen Chuang Jia-hau You 游嘉豪 |
author |
Jia-hau You 游嘉豪 |
spellingShingle |
Jia-hau You 游嘉豪 Enhancing Students’ Spatial Ability by Implementing a Digital Game: Spatial Adventure |
author_sort |
Jia-hau You |
title |
Enhancing Students’ Spatial Ability by Implementing a Digital Game: Spatial Adventure |
title_short |
Enhancing Students’ Spatial Ability by Implementing a Digital Game: Spatial Adventure |
title_full |
Enhancing Students’ Spatial Ability by Implementing a Digital Game: Spatial Adventure |
title_fullStr |
Enhancing Students’ Spatial Ability by Implementing a Digital Game: Spatial Adventure |
title_full_unstemmed |
Enhancing Students’ Spatial Ability by Implementing a Digital Game: Spatial Adventure |
title_sort |
enhancing students’ spatial ability by implementing a digital game: spatial adventure |
url |
http://ndltd.ncl.edu.tw/handle/67927020296230281966 |
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