Summary: | 碩士 === 國立臺中教育大學 === 科學應用與推廣學系科學教育碩士班 === 97 === Summary
The purpose of this study is through action research to explore the teaching activities which integrate the teaching model of Creative Problem Solving (CPS) into Scientific Games to be designed as paper games, as well as the difficulties and solutions that may be encountered when practiced in teaching; also, this study analyzed the researcher’s gained professional growth and fruits in the aspects of curriculum design, Application of teaching strategies and the teachers’ pluralistic role transformation. In this study, the teaching actions were conducted in three stages. The research target of teaching was a 6th grade student from Hu Hu Elementary School. By taking advantage of courses of Nature and Life Technologies, the teaching activities were conducted once in every week (two classes for each time) and each stage contains 4 weeks in a row. Through the ways such as teaching video, assisting teachers in teaching for observations and records, interview records, learning sheet, survey form for opinions about activities, teaching notes, etc., the related data for this study was collected for analysis. The findings of this study were: (1) If Scientific Games are introduced into the teaching model of Creative Problem Solving (CPS), the students’ interests of learning the Nature and Life Technologies would be enhanced; also, the students would learn scientific knowledge through the games. (2) In order to design the teaching of scientific games by Creative Problem Solving (CPS), the teacher should conquer the problems brought by time, places, teaching materials, and teaching scenes. (3) Through the design and the teaching process of introducing scientific games into Creative Problem Solving (CPS), the teacher can increase his/her teaching skills and understand the theories deeply to enrich his/ her own professional knowledge. Finally, this study has proposed concrete suggestions for teaching designs and practices of scientific games as well as directions for future research.
Key Words: Scientific Games, Creative Problem Solving (CPS), Paper Games
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