Summary: | 碩士 === 國立體育大學 === 運動科學研究所 === 97 === Badminton is a well-know sport, and it's suitable for everyone from elders to children in Taiwan. It is also a part of curriculum in almost every elementary school, so students can chose not only ordinary physical education lesson like track and field. The players require a high level of skill to perform a wide variety of basic strokes in the right situations. To do so, players need years of practices. And also, the application of strategy is very difficult for novice. However, the traditional badminton curriculum is limited by time and space. For example, students don't have enough time being at school to practice, nor get feedback from teacher immediately after class. The CAI (Computer-Assisted Instruction)provide“any time, any where” motor learning environment through internet. The virtual instructor in computer program could repeat and repeat again without being tired, and students can get help from teachers, or discuss with others. The purpose of this study is to combine internet and interactive flash, which provide the control of the steps of players or the trajectory of the shuttlecock, allowing learners to create their won strategy. In the mean time, the system record students' operation, which let teachers to evaluate students' performance. Teachers also can save their teaching materials, so students can preview or review them. The expected contribution of the system is to assist teacher in badminton strategy curriculum, which can get what students have learn from the system to make sure that students reach the goal of cognitive, affective and psycho-motor. Finally,We hope the Implementation in this study could be a base or a model for future development of ball-sports learning system.
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