Slice-Based Water Simulation for Breaking Waves

碩士 === 國立中山大學 === 資訊工程學系研究所 === 97 === The simulation of breaking wave has a computationally intensive application. In order to reduce the computation, this thesis presents a slice-based water simulation method for ocean breaking waves on natural simulation by generating the 2D simulations and then...

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Main Authors: Jyun-ming Wu, 吳峻銘
Other Authors: Chung-Nan Lee
Format: Others
Language:en_US
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/e65a2x
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spelling ndltd-TW-097NSYS53920702019-05-30T03:49:41Z http://ndltd.ncl.edu.tw/handle/e65a2x Slice-Based Water Simulation for Breaking Waves 基於slice的方法之海水碎波模擬 Jyun-ming Wu 吳峻銘 碩士 國立中山大學 資訊工程學系研究所 97 The simulation of breaking wave has a computationally intensive application. In order to reduce the computation, this thesis presents a slice-based water simulation method for ocean breaking waves on natural simulation by generating the 2D simulations and then integrating these 2D simulation results into a 3D shape. We first simulate a 2D wave by a 2D Navier-Stokes solver to obtain the varying of ocean. Then, we combine VOF (Volume of fluid) with a new reconstruct free surface method that is a fast 2D simulation. We use linear interpolation with noise function to construct a complete 3D ocean simulation from these 2D simulations. By doing these, one can reduce the computation time and achieve better efficiency. Chung-Nan Lee 李宗南 2009 學位論文 ; thesis 55 en_US
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description 碩士 === 國立中山大學 === 資訊工程學系研究所 === 97 === The simulation of breaking wave has a computationally intensive application. In order to reduce the computation, this thesis presents a slice-based water simulation method for ocean breaking waves on natural simulation by generating the 2D simulations and then integrating these 2D simulation results into a 3D shape. We first simulate a 2D wave by a 2D Navier-Stokes solver to obtain the varying of ocean. Then, we combine VOF (Volume of fluid) with a new reconstruct free surface method that is a fast 2D simulation. We use linear interpolation with noise function to construct a complete 3D ocean simulation from these 2D simulations. By doing these, one can reduce the computation time and achieve better efficiency.
author2 Chung-Nan Lee
author_facet Chung-Nan Lee
Jyun-ming Wu
吳峻銘
author Jyun-ming Wu
吳峻銘
spellingShingle Jyun-ming Wu
吳峻銘
Slice-Based Water Simulation for Breaking Waves
author_sort Jyun-ming Wu
title Slice-Based Water Simulation for Breaking Waves
title_short Slice-Based Water Simulation for Breaking Waves
title_full Slice-Based Water Simulation for Breaking Waves
title_fullStr Slice-Based Water Simulation for Breaking Waves
title_full_unstemmed Slice-Based Water Simulation for Breaking Waves
title_sort slice-based water simulation for breaking waves
publishDate 2009
url http://ndltd.ncl.edu.tw/handle/e65a2x
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AT wújùnmíng slicebasedwatersimulationforbreakingwaves
AT jyunmingwu jīyúslicedefāngfǎzhīhǎishuǐsuìbōmónǐ
AT wújùnmíng jīyúslicedefāngfǎzhīhǎishuǐsuìbōmónǐ
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