Slice-Based Water Simulation for Breaking Waves
碩士 === 國立中山大學 === 資訊工程學系研究所 === 97 === The simulation of breaking wave has a computationally intensive application. In order to reduce the computation, this thesis presents a slice-based water simulation method for ocean breaking waves on natural simulation by generating the 2D simulations and then...
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Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
2009
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Online Access: | http://ndltd.ncl.edu.tw/handle/e65a2x |
Summary: | 碩士 === 國立中山大學 === 資訊工程學系研究所 === 97 === The simulation of breaking wave has a computationally intensive application. In order to reduce the computation, this thesis presents a slice-based water simulation method for ocean breaking waves on natural simulation by generating the 2D simulations and then integrating these 2D simulation results into a 3D shape. We first simulate a 2D wave by a 2D Navier-Stokes solver to obtain the varying of ocean. Then, we combine VOF (Volume of fluid) with a new reconstruct free surface method that is a fast 2D simulation. We use linear interpolation with noise function to construct a complete 3D ocean simulation from these 2D simulations. By doing these, one can reduce the computation time and achieve better efficiency.
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