The Applied Study of Children’s Picture Books in Augmented Reality – A Case Study of the Kids’ Story House in the Creative Life Industry

碩士 === 國立屏東科技大學 === 木材科學與設計系所 === 97 === Following the development and policy promotion of the cultural creative industry worldwide in recent years, and to broach from the construct of station economic policy, the objective in the development strategy and measures of Taiwan’s creative life industry...

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Bibliographic Details
Main Authors: Jan, Cheng-Dar, 詹政達
Other Authors: Chen, Chi-Hsiung
Format: Others
Language:zh-TW
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/47268871390085499125
Description
Summary:碩士 === 國立屏東科技大學 === 木材科學與設計系所 === 97 === Following the development and policy promotion of the cultural creative industry worldwide in recent years, and to broach from the construct of station economic policy, the objective in the development strategy and measures of Taiwan’s creative life industry lies in responding to the development of the world economic trend. And by sifting through Taiwan’s local industries for their sustainability, innovativeness and educational significance, the story house have emerged as a feature industry offering core knowledge with innovative, foresight thinking, bestowing a high quality of aesthetics embodying in the product, services, activity and venue, drawing the children to listen to the story and be enchanted with the story. In the 21st century of a digital high-tech era, little seems to have been done by the industry operators to apply and explore the high-tech strategy. In light of which, the study attempts to devise a high-tech strategy by adopting the emerging technology of the “augmented reality” and focusing on the industry’s characteristics, with which to explore how the children’s picture book scan be a feature teaching medium for the industry by integrating it with augmented reality. The study attempts to devise a strategy in applying the augmented reality in children’s picture books by first analyzing and studying pertinent literature on augmented reality, the creative life industry, children’s behaviors, teaching mediums and picture books, and next utilizing the field surveys and the development of an augmented reality system, through which to develop augmented reality-oriented children’s picture books. An evaluation is then conducted with the children, their parents and the industry operators through the storytelling of the augmented reality-based picture books, aided with the experiment, observation, questionnaire and interview methods, to explore where the value of the development of augmented reality-based children’s picture books lies. A summation of the study findings shows, 1. The augmented reality technology is able to conserve the time and cost needed to produce the tangible props of story house for the creative life industry, and cut down the storage space needed to hold the tangible props. 2. Geometric-shaped 3D virtual objects can be easily prompted in an augmented reality DART system. 3. The storytelling of the children’s picture books, as aided by the augmented reality technology, is able to draw the children’s learning motivation, and is helpful to enhance the children’s concentration and learning yield. 4. The augmented reality technology is a fine information tool ideal for creating the picture books, and offers the rudimentary characteristics and educational significance inherent of the picture books. 5. Applying the augmented reality technology in the creative life industry’s “story house” offers a diverse and innovative interacting experience mechanism, making it an innovative digital teaching medium.