Study on in struction computer game taking environmental pollution in science and life technology in junior high school teztbook as an example

碩士 === 南開科技大學 === 電機與資訊工程研究所 === 97 === Abstract The purpose of this study is to use Flash 8 to design an Instructional Computer Game. The purpose of this study is to realize if an Instructional Computer Game can help teachers to stimulate students’ interest and to enhance their motivation in study...

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Main Authors: Kidge Lee, 李永吉
Other Authors: Hsu, S. C
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/67179798353217574540
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spelling ndltd-TW-097NKUT74460152016-05-06T04:11:29Z http://ndltd.ncl.edu.tw/handle/67179798353217574540 Study on in struction computer game taking environmental pollution in science and life technology in junior high school teztbook as an example 遊戲式學習應用於數位學習之探討-以國民中學自然與生活科技領域之環境污染為例 Kidge Lee 李永吉 碩士 南開科技大學 電機與資訊工程研究所 97 Abstract The purpose of this study is to use Flash 8 to design an Instructional Computer Game. The purpose of this study is to realize if an Instructional Computer Game can help teachers to stimulate students’ interest and to enhance their motivation in study and therefore achieve the best learning results. This study is based on 154 students in 7th and 8th grade in Junior High School learners study through computers. Each student is given a questionnaire as a pre-test ,which consists of their experience in using computers ,interest in learning ,and comprehension about environmental pollution ,after students study via Instructional Computer Game ,they are given a post-test .From the analysis of the in formation in the pre-test and the post-test ,it can be clarified whether the Instructional Computer Game can improve students’ interest in learning increase their learning achievement ,and develop their active learning attitude . Research and Statistics found that (1) Instructional Computer Game can increase learning interests, no matter what students’ grade ,sex and experience in using computers are; (2) The number of correct answers in the post-test is obviously more than that in the pre-test ,and a significant relationship between 2 tests is found . The result shows that students have greatly improvement in their learning achievement with the help of the Instructional Computer Game. Keyword: Instructional Game Study, Learning effectiveness, Learning interests Hsu, S. C 許勝程 學位論文 ; thesis 97 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 南開科技大學 === 電機與資訊工程研究所 === 97 === Abstract The purpose of this study is to use Flash 8 to design an Instructional Computer Game. The purpose of this study is to realize if an Instructional Computer Game can help teachers to stimulate students’ interest and to enhance their motivation in study and therefore achieve the best learning results. This study is based on 154 students in 7th and 8th grade in Junior High School learners study through computers. Each student is given a questionnaire as a pre-test ,which consists of their experience in using computers ,interest in learning ,and comprehension about environmental pollution ,after students study via Instructional Computer Game ,they are given a post-test .From the analysis of the in formation in the pre-test and the post-test ,it can be clarified whether the Instructional Computer Game can improve students’ interest in learning increase their learning achievement ,and develop their active learning attitude . Research and Statistics found that (1) Instructional Computer Game can increase learning interests, no matter what students’ grade ,sex and experience in using computers are; (2) The number of correct answers in the post-test is obviously more than that in the pre-test ,and a significant relationship between 2 tests is found . The result shows that students have greatly improvement in their learning achievement with the help of the Instructional Computer Game. Keyword: Instructional Game Study, Learning effectiveness, Learning interests
author2 Hsu, S. C
author_facet Hsu, S. C
Kidge Lee
李永吉
author Kidge Lee
李永吉
spellingShingle Kidge Lee
李永吉
Study on in struction computer game taking environmental pollution in science and life technology in junior high school teztbook as an example
author_sort Kidge Lee
title Study on in struction computer game taking environmental pollution in science and life technology in junior high school teztbook as an example
title_short Study on in struction computer game taking environmental pollution in science and life technology in junior high school teztbook as an example
title_full Study on in struction computer game taking environmental pollution in science and life technology in junior high school teztbook as an example
title_fullStr Study on in struction computer game taking environmental pollution in science and life technology in junior high school teztbook as an example
title_full_unstemmed Study on in struction computer game taking environmental pollution in science and life technology in junior high school teztbook as an example
title_sort study on in struction computer game taking environmental pollution in science and life technology in junior high school teztbook as an example
url http://ndltd.ncl.edu.tw/handle/67179798353217574540
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