Summary: | 碩士 === 國立高雄師範大學 === 工業科技教育學系 === 97 === A Study on Museum Visitors' Preference for Exhibition Techniques: A Case Study of Power and Machine Gallery at the National Science and Technology Museum
Abstract
Essentially, a science museums is to give people science knowledge through media displaying techniques to increase their motivation of learning technology and hence to achieve the goals of entertainment, education and enrichment of personal life. Recently, science museums use interactive methods to establish a user-prefer exhibition environment to display exhibited items, in order to increase the visitors’ learning interesting and motivation. In addition, museums utilize media displaying techniques to increase the degree of sensory stimulation and the value of entertainment.
This study utilizes questionnaires to explore the visitors' preference for exhibition techniques by dividing exhibition techniques into six categories: participating, object-oriented, boarding, modeling, simulation and audio-visual. These categories are the dependent variables and the visitors' background is the independent variable. In each of the six categories, ten items were answered by the sampled visitors including “gender”, “living location”, “age”, “frequency of visiting museum in recent 3 years”, “education level”, “occupation”, “the transportation of this visiting”, “usual visiting time”, “companion during this visiting”, and “time of this visiting”.
This study use stratified random sampling method to collect the samples from the visitors of National Science and Technology Museum (NSTM) located in Kaohsiung City, based on holidays and weekdays. Eight hundred questionnaires were sent, and 592 of them were returned including 92 invalid ones. There are totally 500 (62.5 %) valid questionnaires in this investigation.
The findings of this study are described as follows:
(1) In the category of participating technique, the statistical differences are significant in five items including “occupation”, “living location” and “usual visiting time”, “frequency of visiting museum in recent 3 years”, and “time of this visiting”.
(2) In the category of object-oriented technique, the statistical differences are significant in two items including “occupation” and “usual visiting time”.
(3) In the category of boarding technique, there is no statistical difference in all of the items.
(4) In the category of modeling technique, only one item is statistically different, which is “frequency of visiting museum in recent 3 years”.
(5) In the category of simulation technique, the statistical differences are significant in two items including “usual visiting time” and “the transportation of this visiting”.
(6) In the category of audio-visual technique, only one item is statistically different, which is “frequency of visiting museum in recent 3 years”.
Keywords: museum exhibition, interactive, multimedia, informal learning.
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