Summary: | 碩士 === 國立中央大學 === 哲學研究所 === 97 === The cognitive ability of science is not the only way to acquire the truth. The experience of art is another non-method way to understand. Gadamer’s theory of playing is based on ontology, and he attempts to point out the inadequacy understanding of subjective and objective. Thinking the inadequacy can supple by the understanding experience of artwork. He is sure that the experience of art is strongly truth appearance. And a experience of art is constituted by the artwork and the understating of spectator. Therefore, there is not only way to understating the truth. After the playing analysis, it shows that understanding can be practice by art experience.
In Gadamer, the main characteristics of playing: activities of subject, self-evident, and back and forth. This concept described in detail how interaction between playing and player. It likes artwork and spectator. The artwork opens its world to spectator. The Spectator is trying to understand the artwork world by his own horizons. In this process, the spectator’s horizon and artwork world are fused together. For Gadamer, the fusion means understanding of artwork, and it is also a truth revealment process.
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