A study of creativity generation process with cultural and creative products:a case study of crafts

碩士 === 銘傳大學 === 設計管理研究所碩士在職專班 === 97 === Taiwan has risen and developed from a traditional agricultural society in the past to her current status as one of the leading powers of high technologies. This makes many people think that the enhancement of our national strength must rely on technological d...

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Main Authors: Yu-Chun Lo, 羅友君
Other Authors: 作者未提供
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/69153554686011792003
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spelling ndltd-TW-097MCU056190022017-08-05T04:17:21Z http://ndltd.ncl.edu.tw/handle/69153554686011792003 A study of creativity generation process with cultural and creative products:a case study of crafts 文化創意產品的創意發想過程之研究:以工藝產品為例 Yu-Chun Lo 羅友君 碩士 銘傳大學 設計管理研究所碩士在職專班 97 Taiwan has risen and developed from a traditional agricultural society in the past to her current status as one of the leading powers of high technologies. This makes many people think that the enhancement of our national strength must rely on technological development. In fact, the core competence of creative design is the most valuable part in the value chain of all industries. (Annual Report of Development in Taiwan Cultural Creativity Industries, 2005) In particular, based on global specialized labor division in the 21st century, product design that originates from cultural aesthetics not only plays a key role in the success of industry''s transformation but provide the public with opportunities of unique life experience of good taste. Hence, the purpose of this study is to establish the process of concept generation for cultural creativity products, aiming for more creations of creativity products and providing suggestions and references for business operators and other participants in product planning and manipulation. Targeted at domestic businesses involved in cultural creativity products as subjects, this study conducts a field research; explores various aspects as per the process of creativity thinking from problem addressing, solution seeking, problem solving to trial run; discuss how cultural creativity industries can employ creativity in product development with integration of local cultures to create products with commercial values; and hope to generalize a more concrete creativity generation process. Conclusions of this study are as follows: 1. A creativity generation process based on technical literature and field cases is depicted. 2. Indispensable elements of cultural creativity industries comprise knowledge, culture, creativity and technology. 3. Only designers with rich experience and extensive knowledge will be able to create fashionable quality articles with rich cultural elements. 4. People, cultures, creativity and design are the souls of cultural creativity products. 5. Cultural creativity products break the routine of traditional thinking. 作者未提供 簡佳麟 學位論文 ; thesis 115 zh-TW
collection NDLTD
language zh-TW
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sources NDLTD
description 碩士 === 銘傳大學 === 設計管理研究所碩士在職專班 === 97 === Taiwan has risen and developed from a traditional agricultural society in the past to her current status as one of the leading powers of high technologies. This makes many people think that the enhancement of our national strength must rely on technological development. In fact, the core competence of creative design is the most valuable part in the value chain of all industries. (Annual Report of Development in Taiwan Cultural Creativity Industries, 2005) In particular, based on global specialized labor division in the 21st century, product design that originates from cultural aesthetics not only plays a key role in the success of industry''s transformation but provide the public with opportunities of unique life experience of good taste. Hence, the purpose of this study is to establish the process of concept generation for cultural creativity products, aiming for more creations of creativity products and providing suggestions and references for business operators and other participants in product planning and manipulation. Targeted at domestic businesses involved in cultural creativity products as subjects, this study conducts a field research; explores various aspects as per the process of creativity thinking from problem addressing, solution seeking, problem solving to trial run; discuss how cultural creativity industries can employ creativity in product development with integration of local cultures to create products with commercial values; and hope to generalize a more concrete creativity generation process. Conclusions of this study are as follows: 1. A creativity generation process based on technical literature and field cases is depicted. 2. Indispensable elements of cultural creativity industries comprise knowledge, culture, creativity and technology. 3. Only designers with rich experience and extensive knowledge will be able to create fashionable quality articles with rich cultural elements. 4. People, cultures, creativity and design are the souls of cultural creativity products. 5. Cultural creativity products break the routine of traditional thinking.
author2 作者未提供
author_facet 作者未提供
Yu-Chun Lo
羅友君
author Yu-Chun Lo
羅友君
spellingShingle Yu-Chun Lo
羅友君
A study of creativity generation process with cultural and creative products:a case study of crafts
author_sort Yu-Chun Lo
title A study of creativity generation process with cultural and creative products:a case study of crafts
title_short A study of creativity generation process with cultural and creative products:a case study of crafts
title_full A study of creativity generation process with cultural and creative products:a case study of crafts
title_fullStr A study of creativity generation process with cultural and creative products:a case study of crafts
title_full_unstemmed A study of creativity generation process with cultural and creative products:a case study of crafts
title_sort study of creativity generation process with cultural and creative products:a case study of crafts
url http://ndltd.ncl.edu.tw/handle/69153554686011792003
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