Social Support and Communication Behavior in Massive Multiplayer Online Role-playing Games: A Study of “World of Warcraft “ in Taiwan

碩士 === 銘傳大學 === 傳播管理研究所碩士班 === 97 === Under the computer-mediated communication, there are more and more methods to communicate with others. The MMORPG (Massive Multi-player Online Role Playing Game) is one of the most popular systems in internet activities. This study aims to examine the correlatio...

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Main Authors: Chun-Jen Chiu, 丘淳仁
Other Authors: 作者未提供
Format: Others
Language:zh-TW
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/42bd2v
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spelling ndltd-TW-097MCU053750292018-04-10T17:12:57Z http://ndltd.ncl.edu.tw/handle/42bd2v Social Support and Communication Behavior in Massive Multiplayer Online Role-playing Games: A Study of “World of Warcraft “ in Taiwan 線上遊戲的社會支持與傳播行為研究─以《魔獸世界》玩家為例 Chun-Jen Chiu 丘淳仁 碩士 銘傳大學 傳播管理研究所碩士班 97 Under the computer-mediated communication, there are more and more methods to communicate with others. The MMORPG (Massive Multi-player Online Role Playing Game) is one of the most popular systems in internet activities. This study aims to examine the correlation between social support and communication behavior of the MMORPG World of Warcraft users in Taiwan. Through in-depth interviews and questionnaire method, the study defines the user’s habitual behavior of communication and the types of social support in the World of Warcraft. The results indicated the both real life social support and social support in game were positive relation with communication and social contact ability. Although in-game hours is the key factor with how much social support the player acquired, real life social support had a negative relation with in-game social support at the in-game hours factor. Players have more in-game social support when they spending more time in World of Warcraft, but losing real life social support at the same time. 作者未提供 陳郁宜 2009 學位論文 ; thesis 114 zh-TW
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language zh-TW
format Others
sources NDLTD
description 碩士 === 銘傳大學 === 傳播管理研究所碩士班 === 97 === Under the computer-mediated communication, there are more and more methods to communicate with others. The MMORPG (Massive Multi-player Online Role Playing Game) is one of the most popular systems in internet activities. This study aims to examine the correlation between social support and communication behavior of the MMORPG World of Warcraft users in Taiwan. Through in-depth interviews and questionnaire method, the study defines the user’s habitual behavior of communication and the types of social support in the World of Warcraft. The results indicated the both real life social support and social support in game were positive relation with communication and social contact ability. Although in-game hours is the key factor with how much social support the player acquired, real life social support had a negative relation with in-game social support at the in-game hours factor. Players have more in-game social support when they spending more time in World of Warcraft, but losing real life social support at the same time.
author2 作者未提供
author_facet 作者未提供
Chun-Jen Chiu
丘淳仁
author Chun-Jen Chiu
丘淳仁
spellingShingle Chun-Jen Chiu
丘淳仁
Social Support and Communication Behavior in Massive Multiplayer Online Role-playing Games: A Study of “World of Warcraft “ in Taiwan
author_sort Chun-Jen Chiu
title Social Support and Communication Behavior in Massive Multiplayer Online Role-playing Games: A Study of “World of Warcraft “ in Taiwan
title_short Social Support and Communication Behavior in Massive Multiplayer Online Role-playing Games: A Study of “World of Warcraft “ in Taiwan
title_full Social Support and Communication Behavior in Massive Multiplayer Online Role-playing Games: A Study of “World of Warcraft “ in Taiwan
title_fullStr Social Support and Communication Behavior in Massive Multiplayer Online Role-playing Games: A Study of “World of Warcraft “ in Taiwan
title_full_unstemmed Social Support and Communication Behavior in Massive Multiplayer Online Role-playing Games: A Study of “World of Warcraft “ in Taiwan
title_sort social support and communication behavior in massive multiplayer online role-playing games: a study of “world of warcraft “ in taiwan
publishDate 2009
url http://ndltd.ncl.edu.tw/handle/42bd2v
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