A Study of Experiential Learning in the Digital Game-based Learning

碩士 === 國立高雄應用科技大學 === 資訊管理系 === 97 === Recent years, digital game-based learning has become a popular instructional method in education. There are lacking of studies about learning courses with different game types and the effects. Consequently, in this research we develop two instructional games na...

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Bibliographic Details
Main Authors: Yi-Wei Wu, 吳毅緯
Other Authors: Wen-Hsiung Wu
Format: Others
Language:zh-TW
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/51696979522901533494
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Summary:碩士 === 國立高雄應用科技大學 === 資訊管理系 === 97 === Recent years, digital game-based learning has become a popular instructional method in education. There are lacking of studies about learning courses with different game types and the effects. Consequently, in this research we develop two instructional games named RPG (role playing game) and LBD (Learning by doing) to discuss which game type is suit for the software engineering course. There are three phases in the research. The first phase is development. By doing literature review, we understand the digital game-based learning and its strength. After that we use experiential learning theory as the learning theory to develop the instructional game. At last, we adopt different game styles to represent these games. Second phase is system implementation. We design and implement games according to the results of previous phase. The final phase is confirmation. Via the experiment and survey, we discuss the learning performance and the differences between two games. After the experiment we have some findings from it. Results show that the scenario of RPG can help students to understand the real situation and gain knowledge. Learners who play the LBD game can learn from making mistakes and promote their memory during this game process. As to the game design aspect, the game tips, interface, usability, and the bugs are important elements for designers to develop an instructional game.