A study of different personality traits on service quality and satisfaction—A case of on-line games
碩士 === 義守大學 === 資訊管理學系碩士班 === 97 === The main mode of internet interaction is multi-media interactive mode through computer-mediated. On-line games have the multimedia, anonymity, interaction, timeliness and non-boundary properties of Internet. They are also the most popular, highly entertaining, an...
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ndltd-TW-097ISU053960302016-05-04T04:25:29Z http://ndltd.ncl.edu.tw/handle/28881160998923269312 A study of different personality traits on service quality and satisfaction—A case of on-line games 探討不同人格特質對服務品質與滿意度關係之研究—以線上遊戲為例 Hong-hua Wang 王宏華 碩士 義守大學 資訊管理學系碩士班 97 The main mode of internet interaction is multi-media interactive mode through computer-mediated. On-line games have the multimedia, anonymity, interaction, timeliness and non-boundary properties of Internet. They are also the most popular, highly entertaining, and highly interactive in internet applications. Otherwise, Zeithaml, Parasuraman and Malhotra (2002) suggested that the network behavior is related to customer''s psycho-analysis. Based above, this study explored the relationship between personality trait and service quality, satisfaction, repurchase intention. The results showed that “Neuroticism”, “Openness”, “Extroversion”, “Conscientiousness” in five big personalities would influence service quality. “Openness”, “Extroversion”, “Conscientiousness” would influence satisfaction. “Nervous”, “Openness”, “Extroversion”, “rigorous” would affect repurchase intention. This result was consistent with Zeithaml, Parasuraman and Malhotra (2002) research. Furthermore, service quality would positively influence satisfaction. Satisfaction would positively influence repurchase intention. Finally, the findings of this study can supply important information for further improvement and a basis for further research for on-line games industry. Yi-hui Liang 梁鐿徽 2009 學位論文 ; thesis 80 zh-TW |
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碩士 === 義守大學 === 資訊管理學系碩士班 === 97 === The main mode of internet interaction is multi-media interactive mode through computer-mediated. On-line games have the multimedia, anonymity, interaction, timeliness and non-boundary properties of Internet. They are also the most popular, highly entertaining, and highly interactive in internet applications. Otherwise, Zeithaml, Parasuraman and Malhotra (2002) suggested that the network behavior is related to customer''s psycho-analysis. Based above, this study explored the relationship between personality trait and service quality, satisfaction, repurchase intention.
The results showed that “Neuroticism”, “Openness”, “Extroversion”, “Conscientiousness” in five big personalities would influence service quality. “Openness”, “Extroversion”, “Conscientiousness” would influence satisfaction. “Nervous”, “Openness”, “Extroversion”, “rigorous” would affect repurchase intention. This result was consistent with Zeithaml, Parasuraman and Malhotra (2002) research. Furthermore, service quality would positively influence satisfaction. Satisfaction would positively influence repurchase intention. Finally, the findings of this study can supply important information for further improvement and a basis for further research for on-line games industry.
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author2 |
Yi-hui Liang |
author_facet |
Yi-hui Liang Hong-hua Wang 王宏華 |
author |
Hong-hua Wang 王宏華 |
spellingShingle |
Hong-hua Wang 王宏華 A study of different personality traits on service quality and satisfaction—A case of on-line games |
author_sort |
Hong-hua Wang |
title |
A study of different personality traits on service quality and satisfaction—A case of on-line games |
title_short |
A study of different personality traits on service quality and satisfaction—A case of on-line games |
title_full |
A study of different personality traits on service quality and satisfaction—A case of on-line games |
title_fullStr |
A study of different personality traits on service quality and satisfaction—A case of on-line games |
title_full_unstemmed |
A study of different personality traits on service quality and satisfaction—A case of on-line games |
title_sort |
study of different personality traits on service quality and satisfaction—a case of on-line games |
publishDate |
2009 |
url |
http://ndltd.ncl.edu.tw/handle/28881160998923269312 |
work_keys_str_mv |
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