A Study on the Factors of User Participation in the Online Virtual Reality Communities- Case of Second Life
碩士 === 中原大學 === 資訊管理研究所 === 97 === Abstract In this day and age, the internet has become an indispensable tool of various families in the 21st century. Manufacturers excuting the marketing activities through the website is the inevitable trend. In the internet, the members of virtual community who u...
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ndltd-TW-097CYCU53960242015-10-13T12:04:53Z http://ndltd.ncl.edu.tw/handle/25412889698132405887 A Study on the Factors of User Participation in the Online Virtual Reality Communities- Case of Second Life 影響使用者參與線上虛擬實境社群之因素研究-以SecondLife為例 Tsung-Han Shen 沈宗翰 碩士 中原大學 資訊管理研究所 97 Abstract In this day and age, the internet has become an indispensable tool of various families in the 21st century. Manufacturers excuting the marketing activities through the website is the inevitable trend. In the internet, the members of virtual community who use it more often than general users, they are seen as the customers fulling of the business. Therefore, the researches of virtual community has become important in recent years, and more and more advertisers are willing to spent marketing budget on the online games or virtual communities. Although there are many studies of virtual community, the network technology continue changing and progressing have bring the different impact from the past on the management and marketing of virtual communities. In this study, we use the second life which is one of the new type of virtual community to explore and research, and add the social presence to know if the Second Life bring the defferent attract fators and the changes in consumption patterns from the past. The study use an integrated view to research the using behavior of the user to participate the online virtual reality communities. By the technology, motivation, tasks, social presence layers to find out the factors of user participation in the online virtual reality communities Shih-Ming Pi Tong-An Hsu 皮世明 許通安 2009 學位論文 ; thesis 114 zh-TW |
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碩士 === 中原大學 === 資訊管理研究所 === 97 === Abstract
In this day and age, the internet has become an indispensable tool of various families in the 21st century. Manufacturers excuting the marketing activities through the website is the inevitable trend. In the internet, the members of virtual community who use it more often than general users, they are seen as the customers fulling of the business. Therefore, the researches of virtual community has become important in recent years, and more and more advertisers are willing to spent marketing budget on the online games or virtual communities.
Although there are many studies of virtual community, the network technology continue changing and progressing have bring the different impact from the past on the management and marketing of virtual communities. In this study, we use the second life which is one of the new type of virtual community to explore and research, and add the social presence to know if the Second Life bring the defferent attract fators and the changes in consumption patterns from the past.
The study use an integrated view to research the using behavior of the user to participate the online virtual reality communities. By the technology, motivation, tasks, social presence layers to find out the factors of user participation in the online virtual reality communities
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author2 |
Shih-Ming Pi |
author_facet |
Shih-Ming Pi Tsung-Han Shen 沈宗翰 |
author |
Tsung-Han Shen 沈宗翰 |
spellingShingle |
Tsung-Han Shen 沈宗翰 A Study on the Factors of User Participation in the Online Virtual Reality Communities- Case of Second Life |
author_sort |
Tsung-Han Shen |
title |
A Study on the Factors of User Participation in the Online Virtual Reality Communities- Case of Second Life |
title_short |
A Study on the Factors of User Participation in the Online Virtual Reality Communities- Case of Second Life |
title_full |
A Study on the Factors of User Participation in the Online Virtual Reality Communities- Case of Second Life |
title_fullStr |
A Study on the Factors of User Participation in the Online Virtual Reality Communities- Case of Second Life |
title_full_unstemmed |
A Study on the Factors of User Participation in the Online Virtual Reality Communities- Case of Second Life |
title_sort |
study on the factors of user participation in the online virtual reality communities- case of second life |
publishDate |
2009 |
url |
http://ndltd.ncl.edu.tw/handle/25412889698132405887 |
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