Progressive Animation for Dynamic 3D Mesh Sequences

碩士 === 中原大學 === 資訊工程研究所 === 97 === Dynamic 3D mesh sequences, which are also called 3D animation, have been widely used in the movie and gaming industries. Because the 3D models are more complex and high resolution, the large requirements of dynamic mesh data make it difficult for a number of applic...

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Main Authors: Wei-Cheng Lin, 林偉成
Other Authors: Tsong-Wuu Lin
Format: Others
Language:zh-TW
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/17154213982464775035
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spelling ndltd-TW-097CYCU53920232015-10-13T12:04:54Z http://ndltd.ncl.edu.tw/handle/17154213982464775035 Progressive Animation for Dynamic 3D Mesh Sequences 三維動態網格序列之漸進式動畫表示法 Wei-Cheng Lin 林偉成 碩士 中原大學 資訊工程研究所 97 Dynamic 3D mesh sequences, which are also called 3D animation, have been widely used in the movie and gaming industries. Because the 3D models are more complex and high resolution, the large requirements of dynamic mesh data make it difficult for a number of applications such as rendering, transmitting over a network. Based on universal media access (UMA), providing a suitable resolution according to characteristics of the end user’s terminal environment is needed. This paper proposes a multiresolution representation for 3D animation. The proposed representation correlates both geometry and connectivity for refining the coarse animation. This method transforms traditional 3D animation representation into a more compact format that takes up less storage space. The main idea is to reconstruct the most important components and coarse model first, which are called base animation, and then to load the refined model with less important components as the refining operators. In addition, because considerable preprocessing is carried out during the encoding stage, this method can achieve real-time rendering, lower memory requirements, and less computation time during the decoding stage. There are two kinds of refined operators, the one is refining the geometry part and the other is refining the connectivity part. After the simplification, the base animation appears by only few faces. More detailed or highly resolution animation appears by using 80% of original faces, but only requires 3% of original storage space. Our method based on progressive concept, getting more refined animation via refined operators during playing the animation. Consequently, this approach enables a continue level of detail for dynamic 3D mesh sequences. Tsong-Wuu Lin Bin-Shyan Jong 林聰武 鍾斌賢 2009 學位論文 ; thesis 83 zh-TW
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language zh-TW
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description 碩士 === 中原大學 === 資訊工程研究所 === 97 === Dynamic 3D mesh sequences, which are also called 3D animation, have been widely used in the movie and gaming industries. Because the 3D models are more complex and high resolution, the large requirements of dynamic mesh data make it difficult for a number of applications such as rendering, transmitting over a network. Based on universal media access (UMA), providing a suitable resolution according to characteristics of the end user’s terminal environment is needed. This paper proposes a multiresolution representation for 3D animation. The proposed representation correlates both geometry and connectivity for refining the coarse animation. This method transforms traditional 3D animation representation into a more compact format that takes up less storage space. The main idea is to reconstruct the most important components and coarse model first, which are called base animation, and then to load the refined model with less important components as the refining operators. In addition, because considerable preprocessing is carried out during the encoding stage, this method can achieve real-time rendering, lower memory requirements, and less computation time during the decoding stage. There are two kinds of refined operators, the one is refining the geometry part and the other is refining the connectivity part. After the simplification, the base animation appears by only few faces. More detailed or highly resolution animation appears by using 80% of original faces, but only requires 3% of original storage space. Our method based on progressive concept, getting more refined animation via refined operators during playing the animation. Consequently, this approach enables a continue level of detail for dynamic 3D mesh sequences.
author2 Tsong-Wuu Lin
author_facet Tsong-Wuu Lin
Wei-Cheng Lin
林偉成
author Wei-Cheng Lin
林偉成
spellingShingle Wei-Cheng Lin
林偉成
Progressive Animation for Dynamic 3D Mesh Sequences
author_sort Wei-Cheng Lin
title Progressive Animation for Dynamic 3D Mesh Sequences
title_short Progressive Animation for Dynamic 3D Mesh Sequences
title_full Progressive Animation for Dynamic 3D Mesh Sequences
title_fullStr Progressive Animation for Dynamic 3D Mesh Sequences
title_full_unstemmed Progressive Animation for Dynamic 3D Mesh Sequences
title_sort progressive animation for dynamic 3d mesh sequences
publishDate 2009
url http://ndltd.ncl.edu.tw/handle/17154213982464775035
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