Summary: | 碩士 === 中原大學 === 室內設計研究所 === 97 === In addition to functional needs, the emotional needs of aesthetic and creativity, in interior design field, are two key components to win users preference. Using lobby and living room as examples, this research is trying to explore how connotative meaning of places affect people’s evaluation on aesthetic and creativity and to analyze the relationship among variables in aesthetic, creativity and preference about these two examples.
The purpose of this research include:
1.Exploration of differentiation toward aesthetic, creativity and preference between subjects of different sexes, ages, occupations, level of educations and art-related experiences.
2.Analysis and comparison of the relationship among variables in aesthetic, creativity and preference, and the correlations between each two factors of these three variables.
3.Exploration and comparison of the explained variance for preference.
The applied research methods include the qualitative Delphi technique, and the quantitative correlational study. After using a self-developed questionnaire with photographs of lobby and living room on the Internet, the collected data was analyzed with SPSS software, applying such techniques as factor analysis, descriptive statistics, t-test, Pearson r, multiple regression.
The results include:
1.Preferences about lobby and living room consist of 8 and 6 factors respectively; each factor has unique psychological attributes and visual qualities.
2.Sexes, ages, occupations, level of educations and art-related experiences differ significantly in some factors of aesthetic, creativity and preference about lobby and living room.
3.The variables in aesthetic, creativity and preference about lobby and living room are significantly related to each other, and most of the factors of these three variables are significantly related to each other.
4.The highest correlation coefficient among three variables about lobby is aesthetic and creativity; as for living room, aesthetic and preference.
5.Multiple regression analysis about lobby reveals 7 predictive variables accounting for 52.1% of total explained variance, and the main variable is from creativity; as for living room, 7 predictive variables accounting for 59.3% of total explained variance, and the main variable is from aesthetic.
The result of this research is expected to be helpful to issues about design needs in different types of interior design, and proposes suggestions for design practices and future academic research.
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