A Qualitative Study of Online Game Use for High Graders in Elementary School
碩士 === 雲林科技大學 === 資訊管理系碩士班 === 96 === With the stride development of the internet in terms of the popularization of on-line game, “play on-line game” has becoming the main activity after dismissed from school. The problems brought by the addiction of on-line game players have getting more attention...
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ndltd-TW-096YUNT53960032015-10-13T11:20:18Z http://ndltd.ncl.edu.tw/handle/44832433767309108946 A Qualitative Study of Online Game Use for High Graders in Elementary School 國小高年級學童線上遊戲使用之探討 Wei-Shao Liao 廖威詔 碩士 雲林科技大學 資訊管理系碩士班 96 With the stride development of the internet in terms of the popularization of on-line game, “play on-line game” has becoming the main activity after dismissed from school. The problems brought by the addiction of on-line game players have getting more attention and discussions among academic fields as well as social setting. Nine fifth grade elementary school students who still play “Maple Story On-line Game” and seven ones, who not continuously play, were conveniently selected and interviewed by the open-end questions regarding to their situation of on-line game, peer relationship and self- cognition of the same generation. Then, data collected from interviews、archives and non-participant observations were analyzed by using grounded theory. The results revealed that there existed some differences between these two groups on the “life pressure”, “playability reduce ”, and “substitution” issues. However, there are no differences in the following situations:(1) the terms, “became addicted”, “takes drugs” were mentioned. (2) “Playfulness” is the main reason for motivation. (3) Pocket money is usually spent on the extensible commodity for game. (4) Maple Story On-line game is the most popular game. (5) There is no relationship between parents'' attitude and on-line game play. (6) There is no relationship between peer relationship and Self- evaluation. Kwoting Fang 方國定 2008 學位論文 ; thesis 121 zh-TW |
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zh-TW |
format |
Others
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NDLTD |
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碩士 === 雲林科技大學 === 資訊管理系碩士班 === 96 === With the stride development of the internet in terms of the popularization of on-line game, “play on-line game” has becoming the main activity after dismissed from school. The problems brought by the addiction of on-line game players have getting more attention and discussions among academic fields as well as social setting.
Nine fifth grade elementary school students who still play “Maple Story On-line Game” and seven ones, who not continuously play, were conveniently selected and interviewed by the open-end questions regarding to their situation of on-line game, peer relationship and self- cognition of the same generation. Then, data collected from interviews、archives and non-participant observations were analyzed by using grounded theory.
The results revealed that there existed some differences between these two groups on the “life pressure”, “playability reduce ”, and “substitution” issues. However, there are no differences in the following situations:(1) the terms, “became addicted”, “takes drugs” were mentioned. (2) “Playfulness” is the main reason for motivation. (3) Pocket money is usually spent on the extensible commodity for game. (4) Maple Story On-line game is the most popular game. (5) There is no relationship between parents'' attitude and on-line game play. (6) There is no relationship between peer relationship and Self- evaluation.
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author2 |
Kwoting Fang |
author_facet |
Kwoting Fang Wei-Shao Liao 廖威詔 |
author |
Wei-Shao Liao 廖威詔 |
spellingShingle |
Wei-Shao Liao 廖威詔 A Qualitative Study of Online Game Use for High Graders in Elementary School |
author_sort |
Wei-Shao Liao |
title |
A Qualitative Study of Online Game Use for High Graders in Elementary School |
title_short |
A Qualitative Study of Online Game Use for High Graders in Elementary School |
title_full |
A Qualitative Study of Online Game Use for High Graders in Elementary School |
title_fullStr |
A Qualitative Study of Online Game Use for High Graders in Elementary School |
title_full_unstemmed |
A Qualitative Study of Online Game Use for High Graders in Elementary School |
title_sort |
qualitative study of online game use for high graders in elementary school |
publishDate |
2008 |
url |
http://ndltd.ncl.edu.tw/handle/44832433767309108946 |
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